-
Notifications
You must be signed in to change notification settings - Fork 7.5k
Closed
Labels
pinnedThings that stalebot shouldn't close automaticallyThings that stalebot shouldn't close automatically
Description
Hi guys,
I have one suggestion for possible improvement. It is logic behind controls bar showing/hiding. Now, it has really confusing behaviour that gradually increases user's rage and decreases user's experience. It disapears even if cursor is placed on control bar because of 2s hard timeout. So user is going to click, but it fades out meantime but shows again 1s later, because cursor probably trigger event on underlying player's DOM (this actually loops). I would expect behaviour like:
- cursor moves over player -> user active
- cursor stops inside player's bounds(outside control bar) -> sets timeout 2s before going inactive
- cursor stops inside control bar -> nothing happens or increased timeout about 10s
- cursor leaves player bounds -> sets timeout 2s before going inactive
Thanks
Version: 7.0.3
Player state: playing
Metadata
Metadata
Assignees
Labels
pinnedThings that stalebot shouldn't close automaticallyThings that stalebot shouldn't close automatically