- Installation (Windows, macOS, Linux)
- Build (macOS, Linux)
- Translators Wanted
- Work In Progress
- Donate to Support Development
Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival.
The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction.
More information and screenshots could be found at AstroMenace website.
Installer for Windows and macOS bundle could be found at release section.
Almost all popular Linux distros already have a stable version of the game in their repositories. Install the "astromenace" package with your distro's package manager. We do not provide compiled binary packages for Linux anymore, contact maintainers of your Linux distro in order to get binary package.
Debian/Ubuntu and derivatives
sudo apt-get install astromenace
sudo zypper install astromenace
sudo yum install astromenace
sudo emerge openastromenace
Build dependencies: libSDL2 (ver 2.0.5+), libopenal (ver 1.0+), libalut (ver 1.0+), libogg (ver 1.1+), libvorbis (ver 1.1+), freetype (ver 2.1.6+)
The easy way to get up to date AstroMenace on your computer:
1) Make sure all necessary packages with development headers installed in your system:
gcc or clang or any compiler with full ISO/IEC 14882:2011 (C++11) support, cmake, make, git, libsdl2, libogg, libvorbis, openal, alut (freealut), freetype2
Download and install "Command Line Tools for Xcode" or "Xcode". Install HomeBrew package manager: https://brew.sh/
$ brew install cmake sdl2 git libogg libvorbis freealut freetype
$ sudo apt-get install g++ cmake make git libsdl2-dev libogg-dev \ libvorbis-dev libopenal-dev libalut-dev libfreetype6-dev
$ sudo urpmi gcc-c++ cmake make git libsdl2.0-devel libogg-devel \ libvorbis-devel libopenal-devel libfreealut-devel freetype2-devel
$ sudo zypper install gcc-c++ cmake make git libSDL2-devel libogg-devel \ libvorbis-devel openal-soft-devel freealut-devel freetype2-devel
$ sudo yum install gcc-c++ cmake make git SDL2-devel libogg-devel libvorbis-devel \ openal-soft-devel freealut-devel freetype-devel linux-libertine-fonts
$ sudo pkg_add -r -v gcc cmake git sdl20 libogg libvorbis openal freealut freetype2
2) Clone git with latest source files
$ cd ~/
$ git clone https://github.com/viewizard/astromenace.git astromenace
3) Compile game binary (game data file will be created automatically)
$ cd ~/astromenace
$ cmake -DCMAKE_BUILD_TYPE=Release ./
$ make -j5
4) Create desktop shortcut or start AstroMenace
Please help us make AstroMenace more friendly and clear for all gamers.
AstroMenace localization now supported by Crowdin https://crowdin.com/project/astromenace.
Don't hesitate to create issue, if you have questions or you need help.
Work In Progress
Yes, AstroMenace was first released in 2007, but work still in progress. For open source game, no need to change game's title in order to evolve.
The main goal now is code refactoring for modern OpenGL features and new C++ standards (C++11, STL). Plus, I still provide AstroMenace code support, that means changes for new libs versions and new compilers versions.
Unfortunately, I could not provide you with any new version's release dates, since this is extremely depends from my free time and limited resources. Check project's plans for more info about current progress.
We also have a surprise for you, here is the artwork 1 of 12 light ships and 1 of 8 capital ships we already have, with best wishes from Oleg Linkov (3D models author). Since this is ours 3D models, we will release sources under GPLv3 in astromenace-artwork repository as soon, as AstroMenace will use them. I hope, some day we will replace all 3D models licensed under CC-BY-SA (without sources) to open source 3D models.