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// illarionserver - server for the game Illarion
// Copyright 2011 Illarion e.V.
//
// This file is part of illarionserver.
//
// illarionserver is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// illarionserver is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with illarionserver. If not, see <http://www.gnu.org/licenses/>.
#include <iostream>
#include <string>
#include <fstream>
#include <map>
#include <sstream>
#include <sys/types.h> // include this before any other sys headers
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "data/NamesObjectTable.hpp"
#include "data/WeaponObjectTable.hpp"
#include "data/ArmorObjectTable.hpp"
#include "data/CommonObjectTable.hpp"
#include "data/TilesModificatorTable.hpp"
#include "data/TilesTable.hpp"
#include "data/ContainerObjectTable.hpp"
#include "data/MonsterTable.hpp"
#include "data/SpellTable.hpp"
#include "data/TriggerTable.hpp"
#include "data/MonsterAttackTable.hpp"
#include "data/NaturalArmorTable.hpp"
#include "data/ScheduledScriptsTable.hpp"
#include "data/ScriptVariablesTable.hpp"
#include <boost/shared_ptr.hpp>
#include "script/LuaWeaponScript.hpp" //For standard fighting script.
#include "script/LuaLookAtPlayerScript.hpp"
#include "script/LuaDepotScript.hpp"
#include "script/LuaLoginScript.hpp"
#include "script/LuaLogoutScript.hpp"
#include "script/LuaLearnScript.hpp"
#include "data/LongTimeEffectTable.hpp"
#include "Connection.hpp"
#include "netinterface/NetInterface.hpp"
#include "data/RaceSizeTable.hpp"
#include "Logger.hpp"
#include "World.hpp"
// a map storing configuration options from a config file...
std::map<std::string, std::string> configOptions;
bool importmaps;
/*
learn, bbiwi, basic, schedscripts, Spawn, World_Debug, World_Imports, World, World_Inits, Monster , Player_Moves, Casting, Use, Use_Scripts
*/
void InitLogOptions() {
Logger::activateLog("basic");
Logger::activateLog("World_Inits");
Logger::activateLog("World");
//LogOptions["World_Debug"] = true;
}
//! file containing kill logs
std::ofstream kill_log;
//! Die Initialisierung des Servers mit Daten aus einer Datei
bool Init(const std::string &initfile) {
// first we try to open the file
std::ifstream configfile(initfile.c_str());
// can't read config file
if (!configfile.good()) {
return false;
}
std::string temp;
char buf[255];
// read first token of a line while there are any tokens left...
while (configfile >> temp && ! configfile.eof()) {
if (temp[0] == '#') {
// we found a comment... skip line
configfile.ignore(255,'\n'); // ignore up to 255 chars until \n is found
continue;
}
// store config options in map
configfile.ignore(1); // ignore the blank char following the token
configfile.getline(buf, 255, '\n');
configOptions[temp] = buf;
if (!configfile.good()) {
return false;
}
std::stringstream stream;
}
return true;
}
#include "Player.hpp"
#include "main_help.hpp"
// in diesen std::vector f�gen Fields die numbers der gel�schten containeritems ein,
// damit die zugeh�rige Map die containerinhalte l�schen kann
std::vector<int>* erasedcontainers;
// Koordinaten von gel�schten Containern, ben�tigt zum Schlie�en offener Showcases
std::vector<position>* contpos;
//! eine Tabelle mit den Rassenspezifischen Angriffswerten
MonsterAttackTable *MonsterAttacks;
//! eine Tabelle mit Rassenspezifischen R�stwerten
NaturalArmorTable *NaturalArmors;
//! eine Tabelle mit den allgemeinen Attributen der Item
CommonObjectTable *CommonItems;
//! eine Tabelle mit den Namen der Item
NamesObjectTable *ItemNames;
//! eine Tabelle f�r Waffen - Item Daten
WeaponObjectTable *WeaponItems;
//! eine Tabelle f�r Schutzkleidungs - Item Daten
ArmorObjectTable *ArmorItems;
//! eine Tabelle f�r Beh�lter - Item Daten
ContainerObjectTable *ContainerItems;
//! eine Tabelle f�r die Zauberspr�che - Spells
SpellTable *Spells;
//! a Table with Scheduled Scripts
ScheduledScriptsTable *ScheduledScripts;
//! Eine Tabelle mit Triggerfeldern
TriggerTable *Triggers;
//! eine Tabelle mit Item welche die Eigenschaften des Feldes auf dem sie liegen modifizieren
TilesModificatorTable *TilesModItems;
//! eine Tabelle mit allen Arten von Bodenplatten
TilesTable *Tiles;
//! a table containing monster descriptions
MonsterTable *MonsterDescriptions;
//! ein struct f�r die Allgemeinen Attribute eines Item
CommonStruct tempCommon;
//! ein struct f�r die Namen eines Item
NamesStruct tempNames;
//! ein struct f�r Daten einer Waffe
WeaponStruct tempWeapon;
//! ein struct f�r Daten einer Schutzkleidung
ArmorStruct tempArmor;
//! ein struct f�r Daten von Item
TilesModificatorStruct tempModificator;
//! ein struct f�r Daten von Bodenplatten
TilesStruct tempTile;
ScriptVariablesTable *scriptVariables;
LongTimeEffectTable *LongTimeEffects;
RaceSizeTable *RaceSizes;
boost::shared_ptr<LuaDepotScript>depotScript;
boost::shared_ptr<LuaLookAtPlayerScript>lookAtPlayerScript;
boost::shared_ptr<LuaLoginScript>loginScript;
boost::shared_ptr<LuaLogoutScript>logoutScript;
boost::shared_ptr<LuaLearnScript>learnScript;
boost::shared_ptr<LuaWeaponScript> standardFightingScript;
ScheduledScriptsTable *scheduledScripts; //< table witch holds the scheduled scripts
void logout_save(Player *who, bool forced, unsigned long int thistime) {
FILE *f;
f = fopen(configOptions["login_logfile"].c_str(), "at");
time_t acttime6;
time(&acttime6);
thistime = acttime6 - who->lastsavetime;
who->onlinetime += thistime;
unsigned int th = thistime / 3600;
unsigned int tm = (thistime % 3600) / 60;
unsigned int ts = (thistime % 3600) % 60;
unsigned int oh = who->onlinetime / 3600;
unsigned int om = (who->onlinetime % 3600) / 60;
unsigned int os = (who->onlinetime % 3600) % 60;
if (f != NULL) {
if (forced) {
if (who->isAdmin()) {
} else {
fprintf(f, "forced logout: %-15s Player %-20s on %s", who->Connection->getIPAdress().c_str(), who->name.c_str(), ctime(&acttime6));
}
} else {
if (who->isAdmin()) {
fprintf(f, "logout: %-15s Admin %-20s on %s", who->Connection->getIPAdress().c_str(), who->name.c_str(), ctime(&acttime6));
} else {
fprintf(f, "logout: %-15s Player %-20s on %s", who->Connection->getIPAdress().c_str(), who->name.c_str(), ctime(&acttime6));
}
}
fprintf(f, "----- after %5uh %2um %2us, onlinetime %5uh %2um %2us -----\n\n", th, tm, ts, oh, om, os);
fclose(f);
} else {
std::cerr << "main: Konnte nicht in das " << configOptions["login_logfile"] << " File schreiben" << std::endl;
}
}
void login_save(Player *who) {
FILE *f;
f = fopen(configOptions["login_logfile"].c_str(), "at");
time_t acttime7;
time(&acttime7);
unsigned int oh = who->onlinetime / 3600;
unsigned int om = (who->onlinetime % 3600) / 60;
unsigned int os = (who->onlinetime % 3600) % 60;
if (f != NULL) {
if (who->isAdmin()) {
std::cout << "main: login Admin, IP: " << who->Connection->getIPAdress() << " Name: " << who->name << " erfolgreich\n" << std::endl;
fprintf(f, "login: %-15s Admin %-20s on %s", who->Connection->getIPAdress().c_str(), who->name.c_str(), ctime(&acttime7));
} else {
std::cout << "main: login Player, IP: " << who->Connection->getIPAdress() << " Name: " << who->name << " erfolgreich\n" << std::endl;
fprintf(f, "login: %-15s Player %-20s on %s", who->Connection->getIPAdress().c_str(), who->name.c_str(), ctime(&acttime7));
}
fprintf(f, "----- onlinetime till now: %5uh %2um %2us -----\n\n", oh, om, os);
fclose(f);
} else {
std::cerr << "main: Konnte nicht in das " << configOptions["login_logfile"] << " File schreiben" << std::endl;
}
}
//! zur Pr�fung der Kommandozeilenargumente
void checkArguments(int argc, char *argv[]) {
if (argc == 2) {
// config file specified on command line
if (Init(std::string(argv[ 1 ]))) {
std::cout << "main: USING CONFIGFILE " << argv[ 1 ] << "\n";
std::cout << "main: LOADING..." << std::endl;
} else {
std::cout << "main: ERROR READING CONFIGFILE " << argv[ 1 ] << " ! " << std::endl;
std::cout << "main: USAGE: " << argv[0] << " configfile" << std::endl;
exit(-1);
}
} else if (argc == 3) {
std::cout<<"main: 3 args for mapimport"<<std::endl;
if (Init(std::string(argv[ 1 ]))) {
std::cout << "main: USING CONFIGFILE " << argv[ 1 ] << "\n";
std::cout << "main: LOADING..." << std::endl;
} else {
std::cout << "main: ERROR READING CONFIGFILE " << argv[ 1 ] << " ! " << std::endl;
std::cout << "main: USAGE: " << argv[0] << " configfile" << std::endl;
exit(-1);
}
if (std::string(argv[ 2 ]) == "-MAPIMPORT") {
std::cout << "main: IMPORTING MAPS NEW "<<std::endl;
importmaps = true;
}
} else {
std::cout << "main: USAGE: " << argv[0] << " configfile" << std::endl;
exit(-1);
}
}
// Itemdefinitionen laden
void loadData() {
bool ok = true;
scriptVariables = new ScriptVariablesTable();
if (!scriptVariables->isDataOk()) {
ok = false;
}
RaceSizes = new RaceSizeTable();
if (!RaceSizes->isDataOk()) {
ok = false;
}
NaturalArmors = new NaturalArmorTable();
if (!NaturalArmors->isDataOk()) {
ok = false;
}
MonsterAttacks = new MonsterAttackTable();
if (!MonsterAttacks->isDataOk()) {
ok = false;
}
CommonItems = new CommonObjectTable();
if (!CommonItems->dataOK()) {
ok = false;
}
ItemNames = new NamesObjectTable();
if (!ItemNames->dataOK()) {
ok = false;
}
WeaponItems = new WeaponObjectTable();
if (!WeaponItems->dataOK()) {
ok = false;
}
ArmorItems = new ArmorObjectTable();
if (!ArmorItems->dataOK()) {
ok = false;
}
ContainerItems = new ContainerObjectTable();
if (!ContainerItems->dataOK()) {
ok = false;
}
TilesModItems = new TilesModificatorTable();
if (!TilesModItems->dataOK()) {
ok = false;
}
Tiles = new TilesTable();
if (!Tiles->dataOK()) {
ok = false;
}
Spells = new SpellTable();
if (!Spells->isDataOK()) {
ok = false;
}
ScheduledScripts = new ScheduledScriptsTable();
scheduledScripts = ScheduledScripts;
if (!ScheduledScripts->dataOK()) {
ok = false;
}
Triggers = new TriggerTable();
if (!Triggers->isDataOK()) {
ok = false;
}
MonsterDescriptions = new MonsterTable();
if (!MonsterDescriptions->dataOK()) {
ok=false;
}
LongTimeEffects = new LongTimeEffectTable();
if (!LongTimeEffects->dataOK()) {
ok = false;
}
erasedcontainers = new std::vector<int>;
contpos= new std::vector<position>;
//Laden des standard Kampfscriptes
try {
boost::shared_ptr<LuaWeaponScript> tmpScript(new LuaWeaponScript("server.standardfighting"));
standardFightingScript = tmpScript;
} catch (ScriptException &e) {
Logger::writeError("scripts", "Error while loading script: server.standardfighting:\n" + std::string(e.what()) + "\n");
}
try {
boost::shared_ptr<LuaLookAtPlayerScript>tmpScript(new LuaLookAtPlayerScript("server.playerlookat"));
lookAtPlayerScript = tmpScript;
} catch (ScriptException &e) {
Logger::writeError("scripts", "Error while loading script: server.playerlookat:\n" + std::string(e.what()) + "\n");
}
try {
boost::shared_ptr<LuaDepotScript>tmpScript(new LuaDepotScript("server.depot"));
depotScript = tmpScript;
} catch (ScriptException &e) {
Logger::writeError("scripts", "Error while loading script: server.depot:\n" + std::string(e.what()) + "\n");
}
try {
boost::shared_ptr<LuaLoginScript>tmpScript(new LuaLoginScript("server.login"));
loginScript = tmpScript;
} catch (ScriptException &e) {
Logger::writeError("scripts", "Error while loading script: server.login:\n" + std::string(e.what()) + "\n");
}
try {
boost::shared_ptr<LuaLogoutScript>tmpScript(new LuaLogoutScript("server.logout"));
logoutScript = tmpScript;
} catch (ScriptException &e) {
Logger::writeError("scripts", "Error while loading script: server.logout:\n" + std::string(e.what()) + "\n");
}
try {
boost::shared_ptr<LuaLearnScript>tmpScript(new LuaLearnScript("server.learn"));
learnScript = tmpScript;
} catch (ScriptException &e) {
Logger::writeError("scripts", "Error while loading script: server.learn:\n" + std::string(e.what()) + "\n");
}
if (!ok) {
std::cerr << "could not load tables from database!" << std::endl;
}
}
////////////////////////////////////////
// signal handling functions
////////////////////////////////////////
//! falls false beendet sich das Programm
volatile bool running;
struct sigaction act_segv, act_segv_o , act_pipe, act_pipe_o, act_term, act_term_o, act_usr;
//! die signal handler for SIGTERM
void sig_term(int) {
std::cout << "\nSIGTERM received !" << std::endl;
// ignore signal
act_term.sa_handler = SIG_IGN;
if (sigaction(SIGTERM, &act_term, NULL) < 0) {
std::cerr << "SIGTERM: sigaction failed" << std::endl;
}
configOptions["disable_login"] = "false";
running = false;
}
//! die Signalbehandlung f�r SIGSEGV
void sig_segv(int) {
std::cout << "\nSIGSEGV received !" << std::endl;
std::cerr <<"SEGV received! last Script: "<<World::get()->currentScript->getFileName()<<std::endl;
// ignore signal
act_segv.sa_handler = SIG_IGN;
if (sigaction(SIGSEGV, &act_segv, NULL) < 0) {
std::cerr << "SIGSEGV: sigaction failed" << std::endl;
}
}
void sig_usr(int) {
std::cout<<"SIGUSR received Importing maps new !" <<std::endl;
act_usr.sa_handler = sig_usr;
std::cout<<"disable login and log out"<<std::endl;
configOptions["disable_login"] = "true";
World *world = World::get();
world->forceLogoutOfAllPlayers(); //Alle spieler ausloggen
world->maps.clear(); //alte Karten l�schen
std::cout<<"importing mainland"<<std::endl;
world->load_from_editor(configOptions["datadir"] + std::string("map/import/oberwelt_0"));
std::cout<<"loading maps"<<std::endl;
world->load_maps();
//alles importiert also noch ein save machen
std::cout<<"save world"<<std::endl;
world->Save("Illarion");
configOptions["disable_login"] = "false";
std::cout<<"...all done"<<std::endl;
if (sigaction(SIGUSR1, &act_usr, NULL) < 0) {
std::cerr << "SIGUSR1: sigaction failed" << std::endl;
}
}
bool init_sighandlers() {
// ignore all signals while installing signal handlers
if (sigfillset(&act_pipe.sa_mask) < 0) {
std::cerr << "main: sig..set failed" << std::endl;
return false;
}
// ignore signals
act_pipe.sa_handler = SIG_IGN;
act_pipe.sa_flags = SA_RESTART;
// install signal handlers
if (sigaction(SIGPIPE, &act_pipe, &act_pipe_o) < 0) {
std::cerr << "main: sigaction failed" << std::endl;
return false;
}
if (sigaction(SIGCHLD, &act_pipe, NULL) < 0) {
std::cerr << "main: sigaction failed" << std::endl;
return false;
}
if (sigaction(SIGINT, &act_pipe, NULL) < 0) {
std::cerr << "main: sigaction failed" << std::endl;
return false;
}
if (sigaction(SIGQUIT, &act_pipe, NULL) < 0) {
std::cerr << "main: sigaction failed" << std::endl;
return false;
}
// ignore all signals while installing signal handlers
if (sigfillset(&act_term.sa_mask) < 0) {
std::cerr << "main: sig..set failed" << std::endl;
return false;
}
act_term.sa_handler = sig_term;
act_term.sa_flags = SA_RESTART;
if (sigaction(SIGTERM, &act_term, &act_term_o) < 0) {
std::cerr << "main: sigaction SIGTERM failed" << std::endl;
return false;
}
if (sigfillset(&act_segv.sa_mask) < 0) {
std::cerr << "main: sig..set failed" << std::endl;
return false;
}
act_segv.sa_handler = sig_segv;
act_segv.sa_flags = SA_RESTART;
if (sigaction(SIGSEGV, &act_segv, &act_segv_o) < 0) {
std::cerr << "main: sigaction SIGSEGV failed" << std::endl;
return false;
}
if (sigfillset(&act_usr.sa_mask) < 0) {
std::cerr << "main: sig..set failed" <<std::endl;
return false;
}
act_usr.sa_handler = sig_usr;
act_usr.sa_flags = SA_RESTART;
if (sigaction(SIGUSR1, &act_usr, NULL) < 0) {
std::cerr << "main: sigaction SIGUSR1 failed" << std::endl;
return false;
}
return true;
}
void reset_sighandlers() {
std::cout << "reset of signal handlers...";
sigaction(SIGPIPE, &act_pipe_o, NULL);
sigaction(SIGTERM, &act_term_o, NULL);
sigaction(SIGSEGV, &act_segv_o, NULL);
std::cout << " done.";
}
////////////////////////////////////////
// configuration reading funktions
////////////////////////////////////////
// cout/cerr logfiles
std::ofstream coutfile, cerrfile;
bool setup_files() {
configOptions["login_logfile"] = configOptions["logdir"] + configOptions["starttime"] + std::string(".log");
configOptions["kill_logfile"] = configOptions["logdir"] + configOptions["starttime"] + std::string(".kills");
configOptions["cout_logfile"] = configOptions["coutdir"] + configOptions["starttime"] + std::string(".out");
configOptions["cerr_logfile"] = configOptions["coutdir"] + configOptions["starttime"] + std::string(".err");
std::cout << "redirecting all further output to file: " << configOptions["cout_logfile"] << std::endl;
std::cout << "redirecting error output to file: " << configOptions["cerr_logfile"] << std::endl;
// open files for redirectings stdout/stderr
coutfile.open(configOptions["cout_logfile"].c_str(), std::ios::out | std::ios::trunc);
cerrfile.open(configOptions["cerr_logfile"].c_str(), std::ios::out | std::ios::trunc);
// check if files are ok
if (!coutfile.good()) {
std::cerr << "Could not open stdout log file for writing: " << configOptions["cout_logfile"] << std::endl;
return false;
}
if (!cerrfile.good()) {
std::cerr << "Could not open stderr log file for writing: " << configOptions["cerr_logfile"] << std::endl;
return false;
}
// redirect stdout/stderr
std::cout.rdbuf(coutfile.rdbuf());
std::cerr.rdbuf(cerrfile.rdbuf());
kill_log.open(configOptions["kill_logfile"].c_str());
if (!kill_log.good()) {
std::cerr << "Could not open kill log file for writing: " << configOptions["kill_logfile"] << std::endl;
return false;
}
return true;
}
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