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* Illarionserver - server for the game Illarion
* Copyright 2011 Illarion e.V.
* This file is part of Illarionserver.
* Illarionserver is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
* Illarionserver is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* You should have received a copy of the GNU General Public License along with
* Illarionserver. If not, see <>.
#include <map>
#include <string>
#include <luabind/object.hpp>
#include "data/Table.hpp"
class ScriptVariablesTable: public Table {
bool find(std::string id, std::string &ret);
void set(std::string id, luabind::object value);
bool remove(std::string id);
void save();
bool isDataOk() {
return m_dataOK;
struct ltstr {
* overloading of the () operator to see if two strings have the same structure
bool operator()(const char *s1, const char *s2) const {
return strcmp(s1, s2) < 0;
typedef std::map <const char *,std::string, ltstr> STRINGTABLE;
STRINGTABLE values_table;
void clearOldTable();
virtual void reload();
bool m_dataOK;
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