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/*
* illarionserver - server for the game Illarion
* Copyright 2011 Illarion e.V.
*
* This file is part of illarionserver.
*
* illarionserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* illarionserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with illarionserver. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LuaWeaponScript.hpp"
#include "Character.hpp"
#include "fuse_ptr.hpp"
LuaWeaponScript::LuaWeaponScript(std::string filename) throw(ScriptException)
: LuaScript(filename) {
}
LuaWeaponScript::~LuaWeaponScript() throw() {}
void LuaWeaponScript::onAttack(Character *Attacker, Character *Defender) {
fuse_ptr<Character> fuse_Attacker(Attacker);
fuse_ptr<Character> fuse_Defender(Defender);
callEntrypoint("onAttack", fuse_Attacker, fuse_Defender);
}
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