Joachim Schiele edited this page Dec 22, 2016 · 9 revisions

Welcome to the blendercam wiki!



Blender CAM is an open source solution for artistic CAM - Computer aided machining - a g-code generation tool.

Blender CAM is an add-on for the free open-source Blender 3d package.

It has been used for many milling projects, and is actively developed. If you are a developer who would like to help, don't hesistate to fork the project and start generating pull requests.

There is a google group forum here if you don't find what you are looking for in this wiki.


  • Several milling strategies for 2D and 3D
  • Cutter types: ball, flat, v-carve with various angles, user definable
  • work with 3d data or depth images
  • Layers and skin for roughing.
  • Inverse milling
  • Various options for ambient around model
  • protection of vertical surfaces
  • stay low - option for movement
  • material size setup
  • simulation of 3d operations
  • Background computing of the operations, so you can continue working
  • helix entry, arc retract, ramp down for some of the strategies.
  • Automatic bridges for cutout operation
  • Chain export and simulation

Export gcode to:

  • verious machines, uses nc BSD library from HeeksCNC

Not yet supported:

  • motion direction - classic, conventional, meander, are only partially supported
  • 4 and 5 axis milling


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