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What is this?

Screenshot 2021-12-26 at 17 15 44

My first take at procedural generation from a seed.

An integer seed is split into parts, each used to generate the different properties of the planet: size, distance, type etc... and further seeds are generated for the other layers of the system (moons in this case) simple technique but quite effective.

Play around generating systems and if you fall in love with any of them, save the url to rebuild it later.

Try it here

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Reddit: Procedural generation from seed steps?

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🎨 A little deterministic planetary system generator from a seed

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