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Branch: reorganise
Commits on Nov 23, 2012
  1. Port examples to use Eigen

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  2. Remove include of vgl/quaternion.h from vgl.h

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    Since we're now using Eigen's quaternion class...
  3. Remove the raymarch example

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    It was broken.
  4. Add copying notices from Eigen

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  5. Change include style for Eigen

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    Using "Eigen/Dense" instead of <Eigen/Dense>
  6. Remove my old lin. alg. classes from objparser.cpp

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    Replacing with Eigen
  7. Remove my old lin. alg. classes from parser.cpp

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    Replacing with their equivalents from Eigen.
  8. Adding Eigen 3.1.1

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  9. Step 1 of the big file renaming

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    Haven't fixed up #include paths in the headers yet.
  10. Remove the explicit -g3 from COMPILE_FLAGS.

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    Should be using -DCMAKE_BUILD_TYPE to generate a debug build instead.
Commits on Nov 24, 2010
  1. Added an example which prints out model info.

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    It loads a model in any supported file format (.obj and .ply at time of
    writing) and prints out the number of polygons, vertices, textures, etc.
  2. OBJ and PLY parser bug fixes.

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    The OBJ reader was calling beginFace()/endFace() twice per face rather than
    just once.
    
    The PLY reader wasn't calling beginModel()/endModel() at all.
Commits on Oct 29, 2010
  1. Some more example programs.

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    Demonstrating the use of the stencil buffer and shadow mapping.
Commits on Oct 19, 2010
Commits on Oct 18, 2010
  1. Added an example of per-face colours.

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    The example uses a geometry shader to set texture coords depending on which
    face is being rendered.
Commits on Oct 13, 2010
  1. Switched to a 16 bit-per-channel renderbuffer.

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    We'll probably need the extra precision...
  2. Got the picking example working.

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    It doesn't use a render buffer yet though.
  3. Added -g3 to the compiler flags.

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