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Easy to use and simple 2D multi-platform game engine
C++ C Objective-C Rust
IMPORTANT! ========= Troll is currently in a beta stage. This means that the API is not fixed and may change in the future. Every API change will break compatibility between older versions of Troll. INTRODUCTON TO TROLL ====================== Troll is a 2D game/app framework. It provide to you some interting features that will help you write your game. - Frame timing auto control (fixed FPS and low CPU usage) - Primitives (circles, ellipse, rects, lines) - Blit operations - Blit with Alpha - Input control (Keyboard, Mouse, etc) COMPILING ========= See the Install documentation HELP ==== I'm only one. If you think troll is a good idea and want to help, here are some sugestions (Notify) - Any trouble compiling or running demos - Any wrong text (bad english) in redmes,todos,changelog - Bug founded - Idea of new features (Work) - I keeping Mac(Xcode) and Windows(MSVC) versions of troll, if you use linux, eclipse, codewarrior,djgpp, dev-cpp and want to incorporate your project files (makefile, etc), and want contribute, please do. I will add your project files in troll SVN trunk - If you wrote a backend (using Cocoa,GDI,Qt,OpenGL, HGE, IndieLib) and want to contribute, please DO. FOR MORE INFORMATION AND DOWNLOADS ================================== For more general information about Troll and/or downloads related to Troll please visit the Troll project homepage at http://troll2d.googlecode.com. GETTING INVOLVED WITH TROLL DEVELOPMENT ========================================= If you want to get involved with Troll development, the best way to proceed is to suggest improvements to Troll is to contect the author. By Vinicius Jarina 2008-05-30.