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updated for version 0.1.0

svn-id: r3543
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1 parent 30ed07c commit 521a8e17fd2d1afb51e1845f7aa07f6ef9df1942 Ludvig Strigeus committed Jan 13, 2002
Showing with 13 additions and 16 deletions.
  1. +10 −16 readme.txt
  2. +3 −0 whatsnew.txt
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@@ -1,4 +1,4 @@
-2001-11-6
+2002-01-13, version 0.1.0
ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
such as Monkey Island and Day of the Tentacle.
@@ -10,8 +10,8 @@ Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)
-Please be aware that the engine contains bugs and non-implemented-features that
-make it impossible to finish the game. Other stuff that's missing is music.
+Please be aware that the engine may contains bugs and non-implemented-features that
+sometimes make it impossible to finish the game.
Compiling:
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@@ -36,10 +36,15 @@ Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
+If you use a game with speech, the file monster.sou must reside in the same directory as scummvm.
+
You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
Ctrl-d starts the debugger.
Ctrl-s shows memory consumption.
+F5 displays a save/load box.
+Space pauses.
+Alt-Enter toggles full screen (on unix)
Playing sound with Timidity:
@@ -49,18 +54,7 @@ Start Timidity with the following command line :
$ timidity -irv 7777
Then just start ScummVM and you should have sound.
-
+In order to use timidity, you need to compile ScummVM with USE_TIMIDITY.
Good Luck,
-Ludvig Strigeus
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+The ScummVM team.
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@@ -1,3 +1,6 @@
+0.1.0 (2002-01-13)
+- loads of changes
+
0.0.2 (2001-10-12):
- bug fixes
- save & load support

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