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root
@player.weight 50
@player.name "Io"
next:now town
;
store
has_weight player.weight < 100
if !player.visited_store "G'day, you look weary, `player.name"
or "Welcome back my friend, `player.name"
@player.visited_store true
if !has_weight ["You are overloaded, `player.name"
"Leaving store now"
next:now town]
if !player.items.Dragonscale-Great-Sword [
"Let me tell you about the rare Dragonscale Great Sword"
"Are you interested?"
next:await info-dragonscale]
if player.Dragonscale-Great-Sword "You are quite the master, I see!"
emit "See you later!"
;
info-dragonscale
emit ["There is a long history of Dragonscale"
"It all started.."]
@player.Dragonscale-Great-Sword new sword
@player.weight + player.Dragonscale-Great-Sword.weight
emit "Here have this great sword, made of Dragonscale"
;
town
next:select {"Head to Store?" store,
"Leave the town?" exit-town}
emit "A dustball blows by"
next:restart
;
exit-town
emit "`player.name heads off into the sunset"
next:exit
;
def sword
damage 5
weight 50
;
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