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| root | |
| @player.weight 50 | |
| @player.name "Io" | |
| next:now town | |
| ; | |
| store | |
| has_weight player.weight < 100 | |
| if !player.visited_store "G'day, you look weary, `player.name" | |
| or "Welcome back my friend, `player.name" | |
| @player.visited_store true | |
| if !has_weight ["You are overloaded, `player.name" | |
| "Leaving store now" | |
| next:now town] | |
| if !player.items.Dragonscale-Great-Sword [ | |
| "Let me tell you about the rare Dragonscale Great Sword" | |
| "Are you interested?" | |
| next:await info-dragonscale] | |
| if player.Dragonscale-Great-Sword "You are quite the master, I see!" | |
| emit "See you later!" | |
| ; | |
| info-dragonscale | |
| emit ["There is a long history of Dragonscale" | |
| "It all started.."] | |
| @player.Dragonscale-Great-Sword new sword | |
| @player.weight + player.Dragonscale-Great-Sword.weight | |
| emit "Here have this great sword, made of Dragonscale" | |
| ; | |
| town | |
| next:select {"Head to Store?" store, | |
| "Leave the town?" exit-town} | |
| emit "A dustball blows by" | |
| next:restart | |
| ; | |
| exit-town | |
| emit "`player.name heads off into the sunset" | |
| next:exit | |
| ; | |
| def sword | |
| damage 5 | |
| weight 50 | |
| ; |