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Rendering a Viro3DObject crashes on Adreno 320 #465
The following crash occurs whenever a
This only occurs on certain devices. The Adreno 3xx is known to have lots of issues that require workarounds, e.g.,
Hi @slycoder, yes this appears to be a shader compilation failure on Adreno 320. We actually use an entirely separate group of shaders for Adreno 320 because of all of its compatibility problems; this crash must be related to one of those. Thanks, we'll keep this bug updated with information.