Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Portal (passable to false) with physical perimeter (door, window...) #239

michaelbarbero opened this Issue Dec 24, 2018 · 2 comments


None yet
2 participants
Copy link

michaelbarbero commented Dec 24, 2018

(Not an issue)

I'm currently testing the Portal functionality. It's really awesome! Congratz to the team, Virocore is really a great API! I'm wandering if it's possible to get more flexibility on this "realtime composite" where the portal's door would be a physical asset and Image/ Video texture placed using anchors (Image Recognition)

Does my question makes sense :) ? If so, what would be the best approach/ strategy to achieve it?

Thank you!

Thanks for your ideas!


@michaelbarbero michaelbarbero changed the title Portal on top of physical perimeter (door, window...) Portal (passable to false) with physical perimeter (door, window...) Dec 24, 2018


This comment has been minimized.

Copy link

dam00n commented Dec 27, 2018

Hi @michaelbarbero glad you are enjoying the portals. Would you be able to use Video Textures to achieve this? ->


This comment has been minimized.

Copy link

michaelbarbero commented Dec 28, 2018

Hi dam00n,.

Thank you for your answer. My problem is that the content (360° video) is flattened. Is there a way to achieve the same behavior as a portal entrance (360° depth) but on a node where geometry is a Surface ? I would like to give the player a glimpse of this kind of content but looking through a real door or window (not a 3D asset).
Maybe I'm asking for something too much specific...

Thanks again :)

Thank you

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.