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Portal (passable to false) with physical perimeter (door, window...) #239
(Not an issue)
Does my question makes sense :) ? If so, what would be the best approach/ strategy to achieve it?
Thanks for your ideas!
Hi @michaelbarbero glad you are enjoying the portals. Would you be able to use Video Textures to achieve this? -> https://virocore.viromedia.com/docs/video#video-texture
Thank you for your answer. My problem is that the content (360° video) is flattened. Is there a way to achieve the same behavior as a portal entrance (360° depth) but on a node where geometry is a Surface ? I would like to give the player a glimpse of this kind of content but looking through a real door or window (not a 3D asset).
Thanks again :)