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https://github.com/Santarh/MToon/blob/master/MToon/Resources/Shaders/MToonCore.cginc#L180
half3 rim = pow(saturate(1.0 - dot(worldNormal, worldView) + _RimLift), _RimFresnelPower) * _RimColor.rgb * tex2D(_RimTexture, mainUv).rgb; rim *= lerp(half3(1, 1, 1), pureLight, _RimLightingMix); col += lerp(rim, half3(0, 0, 0), i.isOutline);
The text was updated successfully, but these errors were encountered:
feat(Rim): Implements parametric rim lighting
722fd55
fix #3
chore(release): 1.3.0 [skip ci]
f8a36b9
# [1.3.0](v1.2.0...v1.3.0) (2019-05-17) ### Features * **Rim:** Implements parametric rim lighting ([722fd55](722fd55)), closes [#3](#3)
🎉 This issue has been resolved in version 1.3.0 🎉
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https://github.com/Santarh/MToon/blob/master/MToon/Resources/Shaders/MToonCore.cginc#L180
The text was updated successfully, but these errors were encountered: