Reference rewriter: Error: method `System.UInt64 UnityEngine.Networking.NetworkBehaviour::get_syncVarDirtyBits()` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Boolean SpawnLocalPlayerObject::OnSerialize(UnityEngine.Networking.NetworkWriter,System.Boolean). UnityEngine.Debug:LogError(Object) PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1024) PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:211) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)