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Mirror Networking for Unity

Mirror is the most compatible direct replacement for the deprecated Unity Networking API.

Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a Migration Tool to do most of the work for you!

Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for uMMORPG, uSurvival, Cubica, and more!

uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to launch our games, period!

  • Full Source included for debugging convenience

  • Several working examples included

  • Active Discord for prompt support

  • Requires Unity 2018.3.6+ and Runtime .Net 4.x

  • Alpha / Beta Unity versions cannot be supported

Multiple Transports Available:

List Server

We've developed a List Server where game servers can register and clients can connect to find those servers to play on them.

Key Features & Components:


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