From 1526b0c6e23d3a888db2b66412bc273d42d42df3 Mon Sep 17 00:00:00 2001 From: Jian Huang Date: Fri, 26 Apr 2019 13:15:36 -0700 Subject: [PATCH] update what's new for lighting --- docs/whats-new.md | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/docs/whats-new.md b/docs/whats-new.md index 234fcb4d269..36072e3b259 100644 --- a/docs/whats-new.md +++ b/docs/whats-new.md @@ -98,8 +98,32 @@ We are releasing [loaders.gl](https://uber-web.github.io/loaders.gl/) as a major ### New Effects System -A new effects system is written from the ground up for v7.0. This opens the possibilities for many exciting visual effect features down the road. As a start, we're introducing [LightingEffect](/docs/effects/lighting-effect.md) - an easier, more comprehensive way to control the lighting for your layers. + + + + + + + + + + + +
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Ambient Light

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Point Light

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Directional Light

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Camera Light

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+A new effects system is written from the ground up for v7.0. This opens the possibilities for many exciting visual effect features down the road. As a start, we're introducing [LightingEffect](/docs/effects/lighting-effect.md) - an easier, more comprehensive way to control the lighting for your layers. See [Using Lighting](/docs/developer-guide/using-lighting.md) for details. ### Layer API * **Binary data support**: In v7.0 we are making binary data a first-class citizen of deck.gl. Whereas the `data` prop of layers only accepted JavaScript arrays in the past, you may now provide a non-iterable object to `data`. See [example](/docs/developer-guide/performance.md#on-using-binary-data).