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The concept of an "event" is crucial to node, and is used heavily throughout core and 3rd-party modules. Node's core module events supplies us with a single constructor, EventEmitter.

Emitting Events

Typically an object inherits from EventEmitter, however our small example below illustrates the API. First we create an emitter, after which we can define any number of callbacks using the emitter.on() method, which accepts the name of the event and arbitrary objects passed as data. When emitter.emit() is called, we are only required to pass the event name, followed by any number of arguments (in this case the first and last name strings).

var EventEmitter = require('events').EventEmitter;

var emitter = new EventEmitter;

emitter.on('name', function(first, last){
    console.log(first + ', ' + last);

emitter.emit('name', 'tj', 'holowaychuk');
emitter.emit('name', 'simon', 'holowaychuk');

Inheriting From EventEmitter

A more practical and common use of EventEmitter is to inherit from it. This means we can leave EventEmitter's prototype untouched while utilizing its API for our own means of world domination!

To do so, we begin by defining the Dog constructor, which of course will bark from time to time (also known as an event).

var EventEmitter = require('events').EventEmitter;

function Dog(name) { = name;

Here we inherit from EventEmitter so we can use the methods it provides, such as EventEmitter#on() and EventEmitter#emit(). If the __proto__ property is throwing you off, don't worry, we'll be coming back to this later.

Dog.prototype.__proto__ = EventEmitter.prototype;

Now that we have our Dog set up, we can create... Simon! When Simon barks, we can let stdout know by calling console.log() within the callback. The callback itself is called in the context of the object (aka this).

var simon = new Dog('simon');

simon.on('bark', function(){
    console.log( + ' barked');

Bark twice per second:

}, 500);

Removing Event Listeners

As we have seen, event listeners are simply functions which are called when we emit() an event. We can remove these listeners by calling the removeListener(type, callback) method, although this isn't seen often. In the example below we emit the message "foo bar" every 300 milliseconds, which has a callback of console.log(). After 1000 milliseconds, we call removeListener() with the same arguments that we passed to on() originally. We could also have used removeAllListeners(type), which removes all listeners registered to the given type.

var EventEmitter = require('events').EventEmitter;

var emitter = new EventEmitter;

emitter.on('message', console.log);

    emitter.emit('message', 'foo bar');
}, 300);

    emitter.removeListener('message', console.log);
}, 1000);
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