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Commits on Sep 2, 2015
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Commits on May 6, 2014
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Commits on Apr 26, 2014
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    gui: More rename

    oleg-alexandrov committed Apr 25, 2014
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    gui: More code cleanup

    oleg-alexandrov committed Apr 25, 2014
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    gui: Wipe dead code

    oleg-alexandrov committed Apr 25, 2014
Commits on Apr 25, 2014
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    Normalize float32 images

    oleg-alexandrov committed Apr 24, 2014
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Commits on Apr 24, 2014
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Commits on Apr 17, 2014
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Commits on May 4, 2013
  1. all: Relicense for 2013

    Zack Moratto committed May 3, 2013
Commits on Sep 18, 2012
  1. All: Modify all code that use Cache::Handle

    Zack Moratto committed Sep 17, 2012
    They must now manually state that they're done using the cache handle.
Commits on Jun 5, 2012
  1. all: Relicense VW as Apache 2

    Zack Moratto committed Jun 5, 2012
    All our products from the Map makers is now Apache 2! Neeeaatt.
Commits on May 16, 2012
  1. gui: Make plate module optional

    Zack Moratto committed May 16, 2012
    This gui is actually a very handy debug tool for me.
Commits on Apr 20, 2012
  1. vwv: Add non linear traversal off settings

    Zack Moratto committed Apr 20, 2012
    The more you drag your mouse the more the action has an effect.
  2. gui: image tile generator convert input to float instead of GL

    Zack Moratto committed Apr 20, 2012
    The OpenGL loading of textures was going to do this anyway. The only
    problem with OpenGL implementation is that they clamp the values. So
    when loading int images, I would loose every thing outside of 0 and 1.
    
    This works around that problem by just having us convert to float and
    openGL can just copy instead of clamping.
  3. gui: Change hillshade and offset controls

    Zack Moratto committed Apr 20, 2012
    Offset is now applied after gain. This makes the effect of offset
    proportional to gain. It makes life a lot easier when viewing
    disparities.
    
    Hillshade is now a toggle through mulitple 'gains'. Since we don't
    read georeference information, we can't pull out the best
    normalization value. The user can instead just hit hillshade several
    times until they hit a value that show just enough detail to not
    saturate. It changes on a squared value so it should be pretty
    general.
  4. vwv: Enable float32 support for RGB and RGBA images.

    Zack Moratto committed Apr 19, 2012
    This allows me too look a disparities and DEMs in VWV.
Commits on Oct 18, 2011
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Commits on May 25, 2011
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Commits on May 12, 2011
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    update copyright headers

    novas0x2a committed May 12, 2011
Commits on Apr 5, 2011
  1. Add back vwv ability to read local pf:/// urls

    Zack Moratto committed Apr 2, 2011
    The users will get a nasty fault however when they try to use a pf url
    that is not local. There is no easy way to test if the hostname is
    local or not. They are probably some other libraries which might help
    solve that.
Commits on Mar 17, 2011
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    Fixed usage docs to reflect two "secret" features.

    Dave Jackson committed with novas0x2a Mar 17, 2011
Commits on Feb 11, 2011
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Commits on Feb 10, 2011
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    vwv: don't call update() from code; just call update at timer rate

    novas0x2a committed Feb 8, 2011
    We're already calling update() at 30Hz. This also redraws every frame
    rather than skipping ones where it thinks it isn't dirty; it doesn't
    always know when it's dirty, and this doesn't seem to use more cpu.
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    vwv: simplify Http downloader, and use a more generic interface for r…

    novas0x2a committed Feb 4, 2011
    …eturn
    
    The downloader isn't multithread anyway, so drastically reduce the
    complexity.
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Commits on Feb 9, 2011
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    vwv: Make sure ImageTileGenerator returns a num_levels > 0

    novas0x2a committed Oct 28, 2010
    A plate can't exist with numlevels == 0
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