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# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
"""
Line visual implementing Agg- and GL-based drawing modes.
"""
from __future__ import division
import numpy as np
from ... import gloo, glsl
from ...color import Color, ColorArray, get_colormap
from ...ext.six import string_types
from ..shaders import Function
from ..visual import Visual, CompoundVisual
from ...util.profiler import Profiler
from .dash_atlas import DashAtlas
vec2to4 = Function("""
vec4 vec2to4(vec2 inp) {
return vec4(inp, 0, 1);
}
""")
vec3to4 = Function("""
vec4 vec3to4(vec3 inp) {
return vec4(inp, 1);
}
""")
"""
TODO:
* Agg support is very minimal; needs attention.
* Optimization--avoid creating new buffers, avoid triggering program
recompile.
"""
joins = {'miter': 0, 'round': 1, 'bevel': 2}
caps = {'': 0, 'none': 0, '.': 0,
'round': 1, ')': 1, '(': 1, 'o': 1,
'triangle in': 2, '<': 2,
'triangle out': 3, '>': 3,
'square': 4, '=': 4, 'butt': 4,
'|': 5}
class LineVisual(CompoundVisual):
"""Line visual
Parameters
----------
pos : array
Array of shape (..., 2) or (..., 3) specifying vertex coordinates.
color : Color, tuple, or array
The color to use when drawing the line. If an array is given, it
must be of shape (..., 4) and provide one rgba color per vertex.
Can also be a colormap name, or appropriate `Function`.
width:
The width of the line in px. Line widths > 1px are only
guaranteed to work when using 'agg' method.
connect : str or array
Determines which vertices are connected by lines.
* "strip" causes the line to be drawn with each vertex
connected to the next.
* "segments" causes each pair of vertices to draw an
independent line segment
* numpy arrays specify the exact set of segment pairs to
connect.
method : str
Mode to use for drawing.
* "agg" uses anti-grain geometry to draw nicely antialiased lines
with proper joins and endcaps.
* "gl" uses OpenGL's built-in line rendering. This is much faster,
but produces much lower-quality results and is not guaranteed to
obey the requested line width or join/endcap styles.
antialias : bool
Enables or disables antialiasing.
For method='gl', this specifies whether to use GL's line smoothing,
which may be unavailable or inconsistent on some platforms.
"""
def __init__(self, pos=None, color=(0.5, 0.5, 0.5, 1), width=1,
connect='strip', method='gl', antialias=False):
self._line_visual = None
self._changed = {'pos': False, 'color': False, 'width': False,
'connect': False}
self._pos = None
self._color = None
self._width = None
self._connect = None
self._bounds = None
self._antialias = None
self._method = 'none'
CompoundVisual.__init__(self, [])
# don't call subclass set_data; these often have different
# signatures.
LineVisual.set_data(self, pos=pos, color=color, width=width,
connect=connect)
self.antialias = antialias
self.method = method
@property
def antialias(self):
return self._antialias
@antialias.setter
def antialias(self, aa):
self._antialias = bool(aa)
self.update()
@property
def method(self):
"""The current drawing method"""
return self._method
@method.setter
def method(self, method):
if method not in ('agg', 'gl'):
raise ValueError('method argument must be "agg" or "gl".')
if method == self._method:
return
self._method = method
if self._line_visual is not None:
self.remove_subvisual(self._line_visual)
if method == 'gl':
self._line_visual = _GLLineVisual(self)
elif method == 'agg':
self._line_visual = _AggLineVisual(self)
self.add_subvisual(self._line_visual)
for k in self._changed:
self._changed[k] = True
def set_data(self, pos=None, color=None, width=None, connect=None):
"""Set the data used to draw this visual.
Parameters
----------
pos : array
Array of shape (..., 2) or (..., 3) specifying vertex coordinates.
color : Color, tuple, or array
The color to use when drawing the line. If an array is given, it
must be of shape (..., 4) and provide one rgba color per vertex.
width:
The width of the line in px. Line widths < 1 px will be rounded up
to 1 px when using the 'gl' method.
connect : str or array
Determines which vertices are connected by lines.
* "strip" causes the line to be drawn with each vertex
connected to the next.
* "segments" causes each pair of vertices to draw an
independent line segment
* int numpy arrays specify the exact set of segment pairs to
connect.
* bool numpy arrays specify which _adjacent_ pairs to connect.
"""
if pos is not None:
self._bounds = None
self._pos = pos
self._changed['pos'] = True
if color is not None:
self._color = color
self._changed['color'] = True
if width is not None:
self._width = width
self._changed['width'] = True
if connect is not None:
self._connect = connect
self._changed['connect'] = True
self.update()
@property
def color(self):
return self._color
@property
def width(self):
return self._width
@property
def connect(self):
return self._connect
@property
def pos(self):
return self._pos
def _interpret_connect(self):
if isinstance(self._connect, np.ndarray):
# Convert a boolean connection array to a vertex index array
if self._connect.ndim == 1 and self._connect.dtype == bool:
index = np.empty((len(self._connect), 2), dtype=np.uint32)
index[:] = np.arange(len(self._connect))[:, np.newaxis]
index[:, 1] += 1
return index[self._connect]
elif self._connect.ndim == 2 and self._connect.shape[1] == 2:
return self._connect.astype(np.uint32)
else:
raise TypeError("Got invalid connect array of shape %r and "
"dtype %r" % (self._connect.shape,
self._connect.dtype))
else:
return self._connect
def _interpret_color(self, color_in=None):
color_in = self._color if color_in is None else color_in
colormap = None
if isinstance(color_in, string_types):
try:
colormap = get_colormap(color_in)
color = Function(colormap.glsl_map)
except KeyError:
color = Color(color_in).rgba
elif isinstance(color_in, Function):
color = Function(color_in)
else:
color = ColorArray(color_in).rgba
if len(color) == 1:
color = color[0]
return color, colormap
def _compute_bounds(self, axis, view):
"""Get the bounds
Parameters
----------
mode : str
Describes the type of boundary requested. Can be "visual", "data",
or "mouse".
axis : 0, 1, 2
The axis along which to measure the bounding values, in
x-y-z order.
"""
# Can and should we calculate bounds?
if (self._bounds is None) and self._pos is not None:
pos = self._pos
self._bounds = [(pos[:, d].min(), pos[:, d].max())
for d in range(pos.shape[1])]
# Return what we can
if self._bounds is None:
return
else:
if axis < len(self._bounds):
return self._bounds[axis]
else:
return (0, 0)
def _prepare_draw(self, view):
if self._width == 0:
return False
CompoundVisual._prepare_draw(self, view)
class _GLLineVisual(Visual):
VERTEX_SHADER = """
varying vec4 v_color;
void main(void) {
gl_Position = $transform($to_vec4($position));
v_color = $color;
}
"""
FRAGMENT_SHADER = """
varying vec4 v_color;
void main() {
gl_FragColor = v_color;
}
"""
def __init__(self, parent):
self._parent = parent
self._pos_vbo = gloo.VertexBuffer()
self._color_vbo = gloo.VertexBuffer()
self._connect_ibo = gloo.IndexBuffer()
self._connect = None
Visual.__init__(self, vcode=self.VERTEX_SHADER,
fcode=self.FRAGMENT_SHADER)
self.set_gl_state('translucent')
def _prepare_transforms(self, view):
xform = view.transforms.get_transform()
view.view_program.vert['transform'] = xform
def _prepare_draw(self, view):
prof = Profiler()
if self._parent._changed['pos']:
if self._parent._pos is None:
return False
# todo: does this result in unnecessary copies?
pos = np.ascontiguousarray(self._parent._pos.astype(np.float32))
self._pos_vbo.set_data(pos)
self._program.vert['position'] = self._pos_vbo
if pos.shape[-1] == 2:
self._program.vert['to_vec4'] = vec2to4
elif pos.shape[-1] == 3:
self._program.vert['to_vec4'] = vec3to4
else:
raise TypeError("Got bad position array shape: %r"
% (pos.shape,))
if self._parent._changed['color']:
color, cmap = self._parent._interpret_color()
# If color is not visible, just quit now
if isinstance(color, Color) and color.is_blank:
return False
if isinstance(color, Function):
# TODO: Change to the parametric coordinate once that is done
self._program.vert['color'] = color(
'(gl_Position.x + 1.0) / 2.0')
else:
if color.ndim == 1:
self._program.vert['color'] = color
else:
self._color_vbo.set_data(color)
self._program.vert['color'] = self._color_vbo
self.shared_program['texture2D_LUT'] = cmap.texture_lut() \
if (hasattr(cmap, 'texture_lut')) else None
# Do we want to use OpenGL, and can we?
GL = None
from ...app._default_app import default_app
if default_app is not None and \
default_app.backend_name != 'ipynb_webgl':
try:
import OpenGL.GL as GL
except Exception: # can be other than ImportError sometimes
pass
# Turn on line smooth and/or line width
if GL:
if self._parent._antialias:
GL.glEnable(GL.GL_LINE_SMOOTH)
else:
GL.glDisable(GL.GL_LINE_SMOOTH)
px_scale = self.transforms.pixel_scale
width = px_scale * self._parent._width
GL.glLineWidth(max(width, 1.))
if self._parent._changed['connect']:
self._connect = self._parent._interpret_connect()
if isinstance(self._connect, np.ndarray):
self._connect_ibo.set_data(self._connect)
if self._connect is None:
return False
prof('prepare')
# Draw
if isinstance(self._connect, string_types) and \
self._connect == 'strip':
self._draw_mode = 'line_strip'
self._index_buffer = None
elif isinstance(self._connect, string_types) and \
self._connect == 'segments':
self._draw_mode = 'lines'
self._index_buffer = None
elif isinstance(self._connect, np.ndarray):
self._draw_mode = 'lines'
self._index_buffer = self._connect_ibo
else:
raise ValueError("Invalid line connect mode: %r" % self._connect)
prof('draw')
class _AggLineVisual(Visual):
_agg_vtype = np.dtype([('a_position', np.float32, 2),
('a_tangents', np.float32, 4),
('a_segment', np.float32, 2),
('a_angles', np.float32, 2),
('a_texcoord', np.float32, 2),
('alength', np.float32, 1),
('color', np.float32, 4)])
VERTEX_SHADER = glsl.get('lines/agg.vert')
FRAGMENT_SHADER = glsl.get('lines/agg.frag')
def __init__(self, parent):
self._parent = parent
self._vbo = gloo.VertexBuffer()
self._pos = None
self._color = None
self._da = DashAtlas()
dash_index, dash_period = self._da['solid']
self._U = dict(dash_index=dash_index, dash_period=dash_period,
linejoin=joins['round'],
linecaps=(caps['round'], caps['round']),
dash_caps=(caps['round'], caps['round']),
antialias=1.0)
self._dash_atlas = gloo.Texture2D(self._da._data)
Visual.__init__(self, vcode=self.VERTEX_SHADER,
fcode=self.FRAGMENT_SHADER)
self._index_buffer = gloo.IndexBuffer()
self.set_gl_state('translucent', depth_test=False)
self._draw_mode = 'triangles'
def _prepare_transforms(self, view):
data_doc = view.get_transform('visual', 'document')
doc_px = view.get_transform('document', 'framebuffer')
px_ndc = view.get_transform('framebuffer', 'render')
vert = view.view_program.vert
vert['transform'] = data_doc
vert['doc_px_transform'] = doc_px
vert['px_ndc_transform'] = px_ndc
def _prepare_draw(self, view):
bake = False
if self._parent._changed['pos']:
if self._parent._pos is None:
return False
# todo: does this result in unnecessary copies?
self._pos = np.ascontiguousarray(
self._parent._pos.astype(np.float32))
bake = True
if self._parent._changed['color']:
color, cmap = self._parent._interpret_color()
self._color = color
bake = True
if self._parent._changed['connect']:
if self._parent._connect not in [None, 'strip']:
raise NotImplementedError("Only 'strip' connection mode "
"allowed for agg-method lines.")
if bake:
V, idxs = self._agg_bake(self._pos, self._color)
self._vbo.set_data(V)
self._index_buffer.set_data(idxs)
# self._program.prepare()
self.shared_program.bind(self._vbo)
uniforms = dict(closed=False, miter_limit=4.0, dash_phase=0.0,
linewidth=self._parent._width)
for n, v in uniforms.items():
self.shared_program[n] = v
for n, v in self._U.items():
self.shared_program[n] = v
self.shared_program['u_dash_atlas'] = self._dash_atlas
@classmethod
def _agg_bake(cls, vertices, color, closed=False):
"""
Bake a list of 2D vertices for rendering them as thick line. Each line
segment must have its own vertices because of antialias (this means no
vertex sharing between two adjacent line segments).
"""
n = len(vertices)
P = np.array(vertices).reshape(n, 2).astype(float)
idx = np.arange(n) # used to eventually tile the color array
dx, dy = P[0] - P[-1]
d = np.sqrt(dx*dx+dy*dy)
# If closed, make sure first vertex = last vertex (+/- epsilon=1e-10)
if closed and d > 1e-10:
P = np.append(P, P[0]).reshape(n+1, 2)
idx = np.append(idx, idx[-1])
n += 1
V = np.zeros(len(P), dtype=cls._agg_vtype)
V['a_position'] = P
# Tangents & norms
T = P[1:] - P[:-1]
N = np.sqrt(T[:, 0]**2 + T[:, 1]**2)
# T /= N.reshape(len(T),1)
V['a_tangents'][+1:, :2] = T
V['a_tangents'][0, :2] = T[-1] if closed else T[0]
V['a_tangents'][:-1, 2:] = T
V['a_tangents'][-1, 2:] = T[0] if closed else T[-1]
# Angles
T1 = V['a_tangents'][:, :2]
T2 = V['a_tangents'][:, 2:]
A = np.arctan2(T1[:, 0]*T2[:, 1]-T1[:, 1]*T2[:, 0],
T1[:, 0]*T2[:, 0]+T1[:, 1]*T2[:, 1])
V['a_angles'][:-1, 0] = A[:-1]
V['a_angles'][:-1, 1] = A[+1:]
# Segment
L = np.cumsum(N)
V['a_segment'][+1:, 0] = L
V['a_segment'][:-1, 1] = L
# V['a_lengths'][:,2] = L[-1]
# Step 1: A -- B -- C => A -- B, B' -- C
V = np.repeat(V, 2, axis=0)[1:-1]
V['a_segment'][1:] = V['a_segment'][:-1]
V['a_angles'][1:] = V['a_angles'][:-1]
V['a_texcoord'][0::2] = -1
V['a_texcoord'][1::2] = +1
idx = np.repeat(idx, 2)[1:-1]
# Step 2: A -- B, B' -- C -> A0/A1 -- B0/B1, B'0/B'1 -- C0/C1
V = np.repeat(V, 2, axis=0)
V['a_texcoord'][0::2, 1] = -1
V['a_texcoord'][1::2, 1] = +1
idx = np.repeat(idx, 2)
idxs = np.resize(np.array([0, 1, 2, 1, 2, 3], dtype=np.uint32),
(n-1)*(2*3))
idxs += np.repeat(4*np.arange(n-1, dtype=np.uint32), 6)
# Length
V['alength'] = L[-1] * np.ones(len(V))
# Color
if color.ndim == 1:
color = np.tile(color, (len(V), 1))
elif color.ndim == 2 and len(color) == n:
color = color[idx]
else:
raise ValueError('Color length %s does not match number of '
'vertices %s' % (len(color), n))
V['color'] = color
return V, idxs