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Text.hpp
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524 lines (476 loc) · 19.6 KB
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#pragma once
#include <SFML/Copyright.hpp> // LICENSE AND COPYRIGHT (C) INFORMATION
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "SFML/Graphics/Export.hpp"
#include "SFML/Graphics/Color.hpp"
#include "SFML/Graphics/Transformable.hpp"
#include "SFML/Graphics/Vertex.hpp"
#include "SFML/System/LifetimeDependant.hpp"
#include "SFML/System/Rect.hpp"
#include "SFML/System/String.hpp"
#include "SFML/System/Vector2.hpp"
#include "SFML/Base/EnumClassBitwiseOps.hpp"
#include "SFML/Base/SizeT.hpp"
#include "SFML/Base/Span.hpp"
#include "SFML/Base/TrivialVector.hpp"
namespace sf
{
class Font;
class RenderTarget;
struct RenderStates;
////////////////////////////////////////////////////////////
/// \brief Graphical text that can be drawn to a render target
///
////////////////////////////////////////////////////////////
class SFML_GRAPHICS_API Text : public Transformable
{
public:
////////////////////////////////////////////////////////////
/// \brief Enumeration of the string drawing styles
///
////////////////////////////////////////////////////////////
enum class [[nodiscard]] Style
{
Regular = 0, //!< Regular characters, no style
Bold = 1 << 0, //!< Bold characters
Italic = 1 << 1, //!< Italic characters
Underlined = 1 << 2, //!< Underlined characters
StrikeThrough = 1 << 3 //!< Strike through characters
};
////////////////////////////////////////////////////////////
/// \brief TODO P1: docs
///
////////////////////////////////////////////////////////////
struct [[nodiscard]] Settings
{
SFML_PRIV_DEFINE_SETTINGS_DATA_MEMBERS_TRANSFORMABLE;
// NOLINTNEXTLINE(readability-redundant-member-init)
String string{}; //!< String to display
unsigned int characterSize{30u}; //!< Base size of characters, in pixels
float letterSpacing{1.f}; //!< Spacing factor between letters
float lineSpacing{1.f}; //!< Spacing factor between lines
Style style{Style::Regular}; //!< Text style (see Style enum)
Color fillColor{Color::White}; //!< Text fill color
Color outlineColor{Color::Black}; //!< Text outline color
float outlineThickness{0.f}; //!< Thickness of the text's outline
};
////////////////////////////////////////////////////////////
/// \brief Construct the text from a string, font and size
///
/// Note that if the used font is a bitmap font, it is not
/// scalable, thus not all requested sizes will be available
/// to use. This needs to be taken into consideration when
/// setting the character size. If you need to display text
/// of a certain size, make sure the corresponding bitmap
/// font that supports that size is used.
///
/// \param settings Settings of the text
///
////////////////////////////////////////////////////////////
[[nodiscard]] Text(const Font& font, const Settings& settings);
////////////////////////////////////////////////////////////
/// \brief Disallow construction from a temporary font
///
////////////////////////////////////////////////////////////
[[nodiscard]] Text(const Font&& font, const Settings& settings) = delete;
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~Text();
////////////////////////////////////////////////////////////
/// \brief Copy constructor
///
////////////////////////////////////////////////////////////
Text(const Text&);
////////////////////////////////////////////////////////////
/// \brief Copy assignment
///
////////////////////////////////////////////////////////////
Text& operator=(const Text&);
////////////////////////////////////////////////////////////
/// \brief Move constructor
///
////////////////////////////////////////////////////////////
Text(Text&&) noexcept;
////////////////////////////////////////////////////////////
/// \brief Move assignment
///
////////////////////////////////////////////////////////////
Text& operator=(Text&&) noexcept;
////////////////////////////////////////////////////////////
/// \brief Set the text's string
///
/// The \a `string` argument is a `sf::String`, which can
/// automatically be constructed from standard string types.
/// So, the following calls are all valid:
/// \code
/// text.setString("hello");
/// text.setString(L"hello");
/// text.setString(std::string("hello"));
/// text.setString(std::wstring(L"hello"));
/// \endcode
/// A text's string is empty by default.
///
/// \param string New string
///
/// \see `getString`
///
////////////////////////////////////////////////////////////
void setString(const String& string);
////////////////////////////////////////////////////////////
/// \brief Set the text's font
///
/// The \a `font` argument refers to a font that must
/// exist as long as the text uses it. Indeed, the text
/// doesn't store its own copy of the font, but rather keeps
/// a pointer to the one that you passed to this function.
/// If the font is destroyed and the text tries to
/// use it, the behavior is undefined.
///
/// \param font New font
///
/// \see `getFont`
///
////////////////////////////////////////////////////////////
void setFont(const Font& font);
////////////////////////////////////////////////////////////
/// \brief Disallow setting from a temporary font
///
////////////////////////////////////////////////////////////
void setFont(Font&& font) = delete;
////////////////////////////////////////////////////////////
/// \brief Set the character size
///
/// The default size is 30.
///
/// Note that if the used font is a bitmap font, it is not
/// scalable, thus not all requested sizes will be available
/// to use. This needs to be taken into consideration when
/// setting the character size. If you need to display text
/// of a certain size, make sure the corresponding bitmap
/// font that supports that size is used.
///
/// \param size New character size, in pixels
///
/// \see `getCharacterSize`
///
////////////////////////////////////////////////////////////
void setCharacterSize(unsigned int size);
////////////////////////////////////////////////////////////
/// \brief Set the line spacing factor
///
/// The default spacing between lines is defined by the font.
/// This method enables you to set a factor for the spacing
/// between lines. By default the line spacing factor is 1.
///
/// \param spacingFactor New line spacing factor
///
/// \see `getLineSpacing`
///
////////////////////////////////////////////////////////////
void setLineSpacing(float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the letter spacing factor
///
/// The default spacing between letters is defined by the font.
/// This factor doesn't directly apply to the existing
/// spacing between each character, it rather adds a fixed
/// space between them which is calculated from the font
/// metrics and the character size.
/// Note that factors below 1 (including negative numbers) bring
/// characters closer to each other.
/// By default the letter spacing factor is 1.
///
/// \param spacingFactor New letter spacing factor
///
/// \see `getLetterSpacing`
///
////////////////////////////////////////////////////////////
void setLetterSpacing(float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the text's style
///
/// You can pass a combination of one or more styles, for
/// example `sf::Text::Style::Bold | sf::Text::Style::Italic`.
/// The default style is `sf::Text::Style::Regular`.
///
/// \param style New style
///
/// \see `getStyle`
///
////////////////////////////////////////////////////////////
void setStyle(Text::Style style);
////////////////////////////////////////////////////////////
/// \brief Set the fill color of the text
///
/// By default, the text's fill color is opaque white.
/// Setting the fill color to a transparent color with an outline
/// will cause the outline to be displayed in the fill area of the text.
///
/// \param color New fill color of the text
///
/// \see `getFillColor`
///
////////////////////////////////////////////////////////////
void setFillColor(Color color);
////////////////////////////////////////////////////////////
/// \brief Set the outline color of the text
///
/// By default, the text's outline color is opaque black.
///
/// \param color New outline color of the text
///
/// \see `getOutlineColor`
///
////////////////////////////////////////////////////////////
void setOutlineColor(Color color);
////////////////////////////////////////////////////////////
/// \brief Set the thickness of the text's outline
///
/// By default, the outline thickness is 0.
///
/// Be aware that using a negative value for the outline
/// thickness will cause distorted rendering.
///
/// \param thickness New outline thickness, in pixels
///
/// \see `getOutlineThickness`
///
////////////////////////////////////////////////////////////
void setOutlineThickness(float thickness);
////////////////////////////////////////////////////////////
/// \brief Get the text's string
///
/// The returned string is a `sf::String`, which can automatically
/// be converted to standard string types. So, the following
/// lines of code are all valid:
/// \code
/// sf::String s1 = text.getString();
/// std::string s2 = text.getString();
/// std::wstring s3 = text.getString();
/// \endcode
///
/// \return Text's string
///
/// \see `setString`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const String& getString() const;
////////////////////////////////////////////////////////////
/// \brief Get the text's font
///
/// The returned reference is const, which means that you
/// cannot modify the font when you get it from this function.
///
/// \return Reference to the text's font
///
/// \see `setFont`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Font& getFont() const;
////////////////////////////////////////////////////////////
/// \brief Get the character size
///
/// \return Size of the characters, in pixels
///
/// \see `setCharacterSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getCharacterSize() const;
////////////////////////////////////////////////////////////
/// \brief Get the size of the letter spacing factor
///
/// \return Size of the letter spacing factor
///
/// \see `setLetterSpacing`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLetterSpacing() const;
////////////////////////////////////////////////////////////
/// \brief Get the size of the line spacing factor
///
/// \return Size of the line spacing factor
///
/// \see `setLineSpacing`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLineSpacing() const;
////////////////////////////////////////////////////////////
/// \brief Get the text's style
///
/// \return Text's style
///
/// \see `setStyle`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Style getStyle() const;
////////////////////////////////////////////////////////////
/// \brief Get the fill color of the text
///
/// \return Fill color of the text
///
/// \see `setFillColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getFillColor() const;
////////////////////////////////////////////////////////////
/// \brief Get the outline color of the text
///
/// \return Outline color of the text
///
/// \see `setOutlineColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getOutlineColor() const;
////////////////////////////////////////////////////////////
/// \brief Get the outline thickness of the text
///
/// \return Outline thickness of the text, in pixels
///
/// \see `setOutlineThickness`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getOutlineThickness() const;
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a `index`-th character
///
/// This function computes the visual position of a character
/// from its index in the string. The returned position is
/// in global coordinates (translation, rotation, scale and
/// origin are applied).
/// If \a `index` is out of range, the position of the end of
/// the string is returned.
///
/// \param index Index of the character
///
/// \return Position of the character
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f findCharacterPos(base::SizeT index) const;
////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of the entity
///
/// The returned rectangle is in local coordinates, which means
/// that it ignores the transformations (translation, rotation,
/// scale, ...) that are applied to the entity.
/// In other words, this function returns the bounds of the
/// entity in the entity's coordinate system.
///
/// \return Local bounding rectangle of the entity
///
////////////////////////////////////////////////////////////
[[nodiscard]] const FloatRect& getLocalBounds() const;
////////////////////////////////////////////////////////////
/// \brief Get the global bounding rectangle of the entity
///
/// The returned rectangle is in global coordinates, which means
/// that it takes into account the transformations (translation,
/// rotation, scale, ...) that are applied to the entity.
/// In other words, this function returns the bounds of the
/// text in the global 2D world's coordinate system.
///
/// \return Global bounding rectangle of the entity
///
////////////////////////////////////////////////////////////
[[nodiscard]] FloatRect getGlobalBounds() const;
////////////////////////////////////////////////////////////
/// \brief Draw the text to a render target
///
/// \param target Render target to draw to
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const;
////////////////////////////////////////////////////////////
/// \brief TODO P1: docs
///
////////////////////////////////////////////////////////////
[[nodiscard]] base::Span<const Vertex> getVertices() const;
private:
////////////////////////////////////////////////////////////
/// \brief Make sure the text's geometry is updated
///
/// All the attributes related to rendering are cached, such
/// that the geometry is only updated when necessary.
///
////////////////////////////////////////////////////////////
void ensureGeometryUpdate(const Font& font) const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
const Font* m_font{}; //!< Font used to display the string
String m_string; //!< String to display
unsigned int m_characterSize{30}; //!< Base size of characters, in pixels
float m_letterSpacing{1.f}; //!< Spacing factor between letters
float m_lineSpacing{1.f}; //!< Spacing factor between lines
Style m_style{Style::Regular}; //!< Text style (see Style enum)
Color m_fillColor{Color::White}; //!< Text fill color
Color m_outlineColor{Color::Black}; //!< Text outline color
float m_outlineThickness{0.f}; //!< Thickness of the text's outline
mutable base::TrivialVector<Vertex> m_vertices; //!< Vertex array containing the outline and fill geometry
mutable base::SizeT m_fillVerticesStartIndex{}; //!< Index in the vertex array where the fill vertices start
mutable FloatRect m_bounds; //!< Bounding rectangle of the text (in local coordinates)
mutable bool m_geometryNeedUpdate{}; //!< Does the geometry need to be recomputed?
////////////////////////////////////////////////////////////
// Lifetime tracking
////////////////////////////////////////////////////////////
SFML_DEFINE_LIFETIME_DEPENDANT(Font);
};
SFML_BASE_DEFINE_ENUM_CLASS_BITWISE_OPS(Text::Style);
} // namespace sf
////////////////////////////////////////////////////////////
/// \class sf::Text
/// \ingroup graphics
///
/// `sf::Text` is a drawable class that allows to easily display
/// some text with custom style and color on a render target.
///
/// It inherits all the functions from `sf::Transformable`:
/// position, rotation, scale, origin. It also adds text-specific
/// properties such as the font to use, the character size,
/// the font style (bold, italic, underlined and strike through), the
/// text color, the outline thickness, the outline color, the character
/// spacing, the line spacing and the text to display of course.
/// It also provides convenience functions to calculate the
/// graphical size of the text, or to get the global position
/// of a given character.
///
/// `sf::Text` works in combination with the `sf::Font` class, which
/// loads and provides the glyphs (visual characters) of a given font.
///
/// The separation of `sf::Font` and `sf::Text` allows more flexibility
/// and better performances: indeed a `sf::Font` is a heavy resource,
/// and any operation on it is slow (often too slow for real-time
/// applications). On the other side, a `sf::Text` is a lightweight
/// object which can combine the glyphs data and metrics of a `sf::Font`
/// to display any text on a render target.
///
/// It is important to note that the `sf::Text` instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a `sf::Font` must not be destructed while it is
/// used by a `sf::Text` (i.e. never write a function that
/// uses a local `sf::Font` instance for creating a text).
///
/// See also the note on coordinates and undistorted rendering in `sf::Transformable`.
///
/// Usage example:
/// \code
/// // Open a font
/// const auto font = sf::Font::openFromFile("arial.ttf").value();
///
/// // Create a text
/// sf::Text text(font, "hello");
/// text.setCharacterSize(30);
/// text.setStyle(sf::Text::Style::Bold);
/// text.setFillColor(sf::Color::Red);
///
/// // Draw it
/// window.draw(text);
/// \endcode
///
/// \see `sf::Font`, `sf::Transformable`
///
////////////////////////////////////////////////////////////