SNES Utils
png2snes: Given an input image, extract color palette and character data, in a file format readable by the SNES. (Read: that you can load into VRAM/CGRAM as is).tmx2snes: Given a TMX file (generated with Tiled), generate a tilemap loadable in the SNES vram.mini_assembler: System monitor/Mini Assembler clone. With it you can examine (hexdump) any area of a ROM, disassemble any range, inject data anywhere (either raw binary/hex or assemble 65816 instructions directly). You can even program a full game with it!
Warning: Tileset should be 128 pixel wide for best usability.
How to use
$ png2snes -f file.png -b bpp
$ tmx2snes -f file.tmx -s tile_size -p palette_id
$ mini_assembler [-f rom.smc]
$ mini_assembler -a source.asm
Demo
Snake : This is a clone of the well known snake game. It was build solely with the tools found in this repo.