GoDot Engine module for loading SAM (Super Animation Format)
C++ C Python
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
README.md
SCsub
SuperAnimCommon.h
SuperAnimCore.cpp
SuperAnimNode.cpp
SuperAnimNode.h
SuperAnimResource.cpp
SuperAnimResource.h
SuperAnimSprite.cpp
config.py
register_types.cpp
register_types.h
superanimsprite.h

README.md

godot_sam

GoDot Engine module for loading SAM (Super Animation Format) The code is ported from cocos2d-x loader to GoDot Engine.

Here it is in Action: https://www.youtube.com/watch?v=LGIUc5MNic4

#Super Animation: Super Animation Format is a custom export format for flash animations. The cocos2d-x loader for the format is opensource but the exporter is not open source. You can find the project here: https://github.com/raymondlu/super-animation-samples

#Why SAM? There are a bunch of other tools that do the same thing. Alternatives include GAF, DragonBones, SWiffy and many more i might not know about. The reason i picked SAM format is because of the simplicity of the format and i have worked a lot with it.

#USAGE Check the wiki page for details https://github.com/vkbsb/godot_sam/wiki