diff --git a/examples/2048/2048.v b/examples/2048/2048.v index 1dc4e71cc9de88..5e4871e101e1a7 100644 --- a/examples/2048/2048.v +++ b/examples/2048/2048.v @@ -623,7 +623,7 @@ fn (app &App) draw_tiles() { toffset := app.ui.tile_size + app.ui.padding_size tiles_size := mu.min(app.ui.window_width, app.ui.window_height) - app.ui.border_size * 2 // Draw the padding around the tiles - app.gg.draw_rounded_rect(xstart, ystart, tiles_size / 2, tiles_size / 2, tiles_size / 24, + app.gg.draw_rounded_rect(xstart, ystart, tiles_size, tiles_size, tiles_size / 24, app.theme.padding_color) // Draw the actual tiles for y in 0 .. 4 { @@ -640,7 +640,7 @@ fn (app &App) draw_tiles() { th := tw // square tiles, w == h xoffset := xstart + app.ui.padding_size + x * toffset + (app.ui.tile_size - tw) / 2 yoffset := ystart + app.ui.padding_size + y * toffset + (app.ui.tile_size - th) / 2 - app.gg.draw_rounded_rect(xoffset, yoffset, tw / 2, th / 2, tw / 8, tile_color) + app.gg.draw_rounded_rect(xoffset, yoffset, tw, th, tw / 8, tile_color) if tidx != 0 { // 0 == blank spot xpos := xoffset + tw / 2 ypos := yoffset + th / 2 diff --git a/vlib/gg/gg.v b/vlib/gg/gg.v index 67226e3f1c84b7..73ebffa8aae232 100644 --- a/vlib/gg/gg.v +++ b/vlib/gg/gg.v @@ -611,7 +611,7 @@ pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, sgl.v2f(lx, ly) } // right top - mut rx := nx + 2 * width - r + mut rx := nx + width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments @@ -622,7 +622,7 @@ pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, } // right bottom mut rbx := rx - mut rby := ny + 2 * height - r + mut rby := ny + height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) @@ -632,7 +632,7 @@ pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, } // left bottom mut lbx := lx - mut lby := ny + 2 * height - r + mut lby := ny + height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) @@ -678,7 +678,7 @@ pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius sgl.v2f(xx + lx, yy + ly) } // right top - mut rx := nx + 2 * width - r + mut rx := nx + width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments @@ -688,7 +688,7 @@ pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius } // right bottom mut rbx := rx - mut rby := ny + 2 * height - r + mut rby := ny + height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) @@ -697,7 +697,7 @@ pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius } // left bottom mut lbx := lx - mut lby := ny + 2 * height - r + mut lby := ny + height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta)