Fractal Caves Generator
FCG (Fractal Caves generator) is procedural caves generation system written on C# for Unity3D.
Cave generation process:
1. Cave generation in Matrix object. Cave's data is generating inside seperate matrix using properties - size [x * y], pseudorandom seed and etc. On this stage, matrix is filling recursive. (FractalGenerator)
2. Mesh generation (UnityEngine.Mesh). After matrix is generated, EnvironmentGenerator component, generates separete matrices by slicing main matrix to the separete chunks and provides them to the MeshGenerator component which generates Unity Meshes.
Licensed under GPLv3 license or under special license.
See the LICENSE file in the project root for more information.
FCG Copyright (C) 2016 Jasur "plasticblock" Sadikov.