Dragontoppa Danganronpa tools
Tools for translating Danganronpa (PC version).
LIN script compiler / decompiler.
To compile a script file, simply supply the input file (and optionally an
output file). The compiler will spit out a .lin file, which you can add into
lin_compiler input.txt output.lin
Decompiling works exactly the same, except you supply a -d (or --decompile)
lin_compiler -d input.lin output.txt
If you are working with Danganronpa 2 script files, you should additionally
WAD archive packer and unpacker. Does not convert anything by itself - it's used only to repack the outermost WAD files. The tool requires Python 3.5. It is recommended to use following workflow for working with the patches:
Make a backup of the auxiliary archive (i.e. the small one):
cp /path/to/game/dr1_data_keyboard.wad backup.wad
Extract the auxiliary archive:
./wad_archiver extract /path/to/game/dr1_data_keyboard.wad extracted/
Modify assets in the
Pack the files back:
./wad_archiver create extracted/ /path/to/game/dr1_data_keyboard.wad
Go to step 3
You can also combine multiple directories into one archive like this:
./wad_archiver create \ directory1/ \ directory2/ \ directory3/ \ output.wad
Incremental patches were not implemented because patching
dr1_data_keyboard.wad this way seems to be fast enough.
PAK archive packer and unpacker. The usage is similar to WAD archiver with two differences:
since PAK files do not contain information about file names, all entries use hexadecimal numeric names.
since PAK files most of the time contain only simple text tables rather than full fledged files, this tool allows on-the-fly patching of such entries like so:
./pak_archiver replace input.pak 1A "just an example"
1Ais used to refer to the entry number
1Awithin the PAK file. Also note that all usual argument expansion rules apply, so strings with spaces need to be put in quotes.
Should you have troubles with Unicode of any sort, you can always use