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OpenRCT2: update to 0.3.2 #25955
OpenRCT2: update to 0.3.2 #25955
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Cross builds seem to be building fine, I tested armv6l-musl. Didn't test at runtime. |
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Since 0.3.2 came out today, I went ahead and bumped this PR to target the new version instead. This required a change to Game still builds and runs on x86_64-musl. |
I'm not entirely sure what's up with the CI failures. I had that locally, and had to manually build the update to |
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@@ -49,5 +57,7 @@ post_extract() { | |||
_srcdir="${XBPS_SRCDISTDIR}/${pkgname}-${version}" | |||
mkdir -p data/object data/title | |||
unzip -qd data/object "${_srcdir}/objects.zip" |
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Please replace the two unzip
commands with bsdtar
ones, if possible, then remove unzip
from hostmakedepends
.
Going to accept this with unzip for now. It would be nice to use bsdtar, but I ran into a strange bug locally when I tried this. |
Update to 0.3.1, the new title sequences directory, the scripting API, and all the other funsies that came in the new version.
I playtested this for a few minutes online on
x86_64-musl
and I see nothing obviously broken yet.