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A few minor corrections.

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Gorbeh committed Jan 1, 2009
1 parent 79165ea commit 0a90b2a4c66df3f6b4f538c439e0993b8b4e0af6
Showing with 5 additions and 5 deletions.
  1. +5 −5 README
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10 README
@@ -6,11 +6,11 @@ This is a readme file for the OPDE project version 0.2.0
OPDE was created as an effort to build a
multiplatform engine supporting the LookingGlass'es (TM)
data files from the original DarkEngine(TM) games.
-So far, a basic display of levels work.
+So far, a basic display of the levels work.
License
-------
-All files, if not otherwise specified, are released under the GNU/GPL license.
+All the files, if not otherwise specified, are released under the GNU/GPL license.
The DarkSceneManager is released under the GNU/LGPL license, to comply with the original version of the sources - The BSPSceneManager.
Additional sources, written and added to the DarkSceneManager (found in the src/DarkSceneManager) are licensed under LGPL too.
@@ -26,7 +26,7 @@ Source code structure
The main code resides in the 'src' subdirectory. The 'proto' directory contains some prototype code in the testing phase.
-In the src directory, you can find:
+In the src directory, you will find:
compat - Compiler compatibility headers
base - base classes for the engine - logging, console backend, etc.
bindings - python bindings code
@@ -38,9 +38,9 @@ In the src directory, you can find:
Thanks
------
Thanks go to:
-TomNHarris (telliamed) - for the lots of work he done understanding the Dark Engine and data formats. Also for the irreplaceable help he is giving to us.
+TomNHarris (telliamed) - for the all the work he has done understanding the Dark Engine and its data formats. Also for the irreplaceable help he is giving us.
ShadowSpawn - For the BIN mesh format and Movement database format descriptions.
ataricom - For helping out with the Wiki
Ogre3D developers - for helping out with various questions and definitely for the Ogre3D library
-TTLG comunity
+TTLG community
...and others

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