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Sony Pictures Imageworks
Interactive OpenGL tool for Maya
A Maya deformer that inverts a shape of a topologically symmetrical mesh preserving vertices indices. Originally it was created for generating blendShapes objects mirrored correctly in one click.
A python module for Autodesk Maya that shows a way to separate a combined object back to original ones (contained 2 or more shells) preserving skinning that was applied to the combined object.
Autodesk Maya cross-platform development environment with CMake
A simple standalone PyQt5 text editor
I've finally decided to move my website from a paid web hosting service to a free GitHub Pages that saved me hundreds of dollars (I only pay for a domain name about 30$). Instead of building a dyna…