No description, website, or topics provided.
Switch branches/tags
Nothing to show
Clone or download
Latest commit 84dd474 Feb 3, 2013
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.gitignore Update. Oct 5, 2012
LICENSE Adding readme update. Feb 3, 2013
README.md Adding readme update. Feb 3, 2013
index.html Now has video. Feb 3, 2013
package.json Remove rx in favor of (faster, better, cheaper) string compare Oct 5, 2012
wii-drone.js Now has video. Feb 3, 2013

README.md

wii Drone

ARDrones are really freakin awesome. They are flying quadcopters that you normally control through an mobile device using an interface that is less than easy to work with. So we (Matt Podwysocki, Chris Williams and Fredrik Lassen) participated in the amazing NodeCopter event in Berlin. We were able to connect a Nintendo Wii Classic Controller to an arduino and figure out all of the various protocol bits. Long story short - we made it so you can precisely control your quadcopter just as you would Super Mario. This is the code to allow you to do this via node.js. We have released the Johnny-Five module for the Wii classic controller as well.

To use this, you can purchase this awesome little $4 Wii adapter for arduino to break out the pins, or you can do as we did and cut the wires and splice them to the breadboard - your call. If you are cutting the cord, the wires map to the following:

Wire Color Meaning Arduino Pin Down
Yellow SCK A05
White GND Ground
Red 5v 5v
Green SDA A04

To install all the dependencies for this application, please run this in the wii-drone folder:

	npm install

With that in place and your Arduino configured to operate in standard firmata mode, you can now control your quadcopter! Get flying by entering:

	node wii-drone.js

Start will take off and land the drone. Enjoy!