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Latest commit c304c21 Apr 2, 2015 @vova616 Merge pull request #7 from maxhawkins/master
add damped spring constraint
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examples/glfw3/bouncing_balls Fixes to work with new gl paths (see https://github.com/go-gl/glfw3/b… Mar 3, 2015
transform Started constraints. Feb 13, 2013
vect Can now remove bodies :) Sep 24, 2012
.gitattributes First commit Aug 7, 2012
.gitignore First commit Aug 7, 2012
BBTree.go fixed last commit. Feb 26, 2013
HashValue.go Fixed critical bug, physics should now be better. Jan 23, 2013
LICENSE LICENSE typo. Dec 9, 2012
README.md PivotJoint and Constraints are now working. Feb 13, 2013
aabb.go Improved performance. Feb 13, 2013
arbiter.go Started constraints. Feb 13, 2013
body.go Can now enable and disable bodies. Feb 27, 2013
boxShape.go Fixed negative sized boxes. Jan 21, 2013
cFuncs.go Can now remove bodies :) Sep 24, 2012
chipmunk.go First commit Aug 7, 2012
circleShape.go Fixed circle Moment. Jan 23, 2013
collide.go Fix for GoLang 1.4 (see Mar 3, 2015
constraint.go PivotJoint and Constraints are now working. Feb 13, 2013
contact.go Fixed critical bug, physics should now be better. Jan 23, 2013
dampedspring.go add damped spring constraint Feb 11, 2014
doc.go First commit Aug 7, 2012
misc.go some optimiztions Aug 26, 2012
pivotJoint.go PivotJoint and Constraints are now working. Feb 13, 2013
polygonShape.go Box cloning fixed Nov 18, 2012
segmentShape.go Can now clone bodies :) Sep 21, 2012
shape.go Fixed critical bug, physics should now be better. Jan 23, 2013
shapeClass.go Can now clone bodies :) Sep 21, 2012
space.go Deprecate Destory and add Destroy Feb 1, 2014
spatialIndex.go Some changes. Feb 13, 2013
vertices.go fixed deps Aug 9, 2012

README.md

Chipmunk:

Pure Go Physics engine based on chipmunk-physics.

Install:

go install github.com/vova616/chipmunk

Features:

All except sleeping and most of the joints.