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[Linux] Zooming in/out inverted in newest build #6

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felixactually opened this issue Apr 22, 2019 · 6 comments
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[Linux] Zooming in/out inverted in newest build #6

felixactually opened this issue Apr 22, 2019 · 6 comments

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@felixactually
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@felixactually felixactually commented Apr 22, 2019

On the slow branch scrolling the mousewheel up (towards your monitor) zooms in and scrolling it down (towards you) zooms out, as expected. However, on the nightly branch it is inverted. (Note by Maxim: Possibly related to upgrade to next major Unity version).

@andrewpey
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@andrewpey andrewpey commented Apr 22, 2019

Spotted on Linux, not affects Windows.

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@andrewpey andrewpey changed the title Zooming in/out inverted in newest build [Linux] Zooming in/out inverted in newest build Apr 22, 2019
@andrewpey
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@andrewpey andrewpey commented Apr 23, 2019

Not affecting MacOS as well.

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@andrewpey
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@andrewpey andrewpey commented Apr 27, 2019

Confirmed that this is a regression caused by upgrading to Unity 2019.1 (not reproducible in builds made with 2018.3). Filled a bug report to Unity, currently exploring ways to workaround.

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@andrewpey
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@andrewpey andrewpey commented Apr 28, 2019

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@andrewpey
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@andrewpey andrewpey commented May 1, 2019

Deployed a workaround in 0.53. Should work for both zooming and scrolling in lists.

Closing this until Unity will be able to fix it.

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@andrewpey andrewpey closed this May 1, 2019
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@andrewpey andrewpey commented May 15, 2019

Fixed in Unity Unity 2019.3.0a3 (https://issuetracker.unity3d.com/issues/linux-input-dot-mousescrolldelta-returns-reversed-values-in-linux-player). Until then, workaround stays applied.

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