Skip to content
The high-performance Minecraft: Pocket Edition server (in development)
Java Other
  1. Java 99.1%
  2. Other 0.9%
Branch: master
Clone or download

Latest commit

Fetching latest commit…
Cannot retrieve the latest commit at this time.


Type Name Latest commit message Commit time
Failed to load latest commit information.
api Bump jackson-databind from to in /api Apr 23, 2020
natives Unsafe buffers are the only ones that expose memoryAddress() Nov 5, 2016
nbt Add type-related tag methods to CompoundTag Feb 16, 2017
server Merge pull request #61 from voxelwind/dependabot/maven/server/com.nim… Mar 5, 2020
.gitignore Update .gitignore, remove .iml file Feb 13, 2017 Minor file shuffling Sep 15, 2016
NOTICE Initial commit Jul 23, 2016 fix typo Oct 29, 2016
pom.xml Began working on a new 0.16 update and a new NBT library. Oct 21, 2016


Join the chat at

Current version: version 0.0.1 (Layer of Fog)

Voxelwind is an upcoming Minecraft: Pocket Edition server project written in Java. It aims to provide a Java-first API, provide high performance, high scalability and flexibility while being easy to use for causal users.

Voxelwind aims to be a comprehensive implementation of MCPE, but is currently incomplete and lacks several important features.

Voxelwind is licensed under the permissive MIT license. However, we would love if you submit improvements you make to Voxelwind upstream so that the larger community can benefit from them.

Quick Links

Special Thanks


To run Voxelwind, Java 8 (optionally with unlimited strength cryptography policy files for Xbox authentication support) is required. Additionally, it is strongly recommended you run Voxelwind on a recent 64-bit x86 Debian-based Linux distribution (Debian 8 or Ubuntu 16.04) for two reasons:

  • Voxelwind can use multiple threads to listen to the same port on Linux (SO_REUSEPORT). JDK 9 includes native support for this flag, so it is likely this will appear in a future Netty version.
  • Voxelwind can take advantage of native compression and encryption support.

Voxelwind will work on other configurations outside 64-bit Debian/Ubuntu, but scalability and throughput will be affected.

You can’t perform that action at this time.