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Commits on Dec 23, 2011
  1. @ezod
Commits on Dec 10, 2011
Commits on Jun 25, 2011
  1. Correct a comment

    bsherwood authored
Commits on May 1, 2011
  1. Thanks to a diagnosis by David Scherer, get rid of random pixels surr…

    bsherwood authored
    …ounding a label, by making sure the label texture is accurately positioned on a pixel location
Commits on Mar 27, 2011
  1. Change trail to make_trail

    bsherwood authored
  2. Fix important bug -- make link to Python code in primitives.py genera…

    bsherwood authored
    …l, not instance-specific
  3. Handle frame correctly with trail

    bsherwood authored
Commits on Mar 25, 2011
  1. Revert to timers in the graph and controls modules

    bsherwood authored
  2. Implement mouse handling in graph and controls module by driving vis/…

    bsherwood authored
    …primitives.py/handlemouse at the end of each render cycle
Commits on Mar 24, 2011
  1. Deal with background in label objects

    bsherwood authored
  2. Revert to triangle strips for the ends of extrusions, because they're…

    bsherwood authored
    … twice as fast as the triangle scheme.
Commits on Mar 23, 2011
  1. Correct mouse positions in the case of scene.uniform = False (so that…

    bsherwood authored
    … mouse crosshairs can work in graph module)
Commits on Mar 22, 2011
Commits on Mar 14, 2011
  1. zip files of PackageMaker files

    bsherwood authored
Commits on Mar 13, 2011
  1. Change what is displayed by scene.show_rendertime = True (show only c…

    bsherwood authored
    …ycle time, which is a good number)
  2. Fix error in deciding whether a path is closed. Make the criterion a …

    bsherwood authored
    …fraction of the total length of the extrusion path.
Commits on Mar 12, 2011
  1. Fix arcane problem of failure to display initial face of a closed pat…

    bsherwood authored
    …h extrusion when the last segment(s) are not displayed (due to extrusion.end < -1)
Commits on Mar 11, 2011
  1. Revert to simpler loop

    bsherwood authored
Commits on Mar 10, 2011
  1. Minor stuff related to extrusion -> faces

    bsherwood authored
Commits on Mar 9, 2011
  1. Use memmove to speed up faces_render enormously

    bsherwood authored
  2. Change extrusion machinery to give double color instead of float colo…

    bsherwood authored
    …r to OpenGL, to simplify the extrusion::faces_render() machinery
  3. Increase glDrawArrays slice from 54 vertices to 540, which makes a si…

    bsherwood authored
    …gnificant difference in the rendering of a large faces object; doesn't seem to be a problem with modern machines
  4. Completed extrusion -> faces

    bsherwood authored
Commits on Mar 8, 2011
  1. More progress toward extrusion.faces_render()

    bsherwood authored
  2. Finish restructuring of extrusion in preparation for implementing ext…

    bsherwood authored
    …rusion -> faces
Commits on Mar 6, 2011
Commits on Mar 2, 2011
  1. Fix memory leak

    bsherwood authored
  2. Fix memory leak by adding DeleteTimerQueueTimer

    bsherwood authored
Commits on Feb 22, 2011
  1. The makefile specified dependencies/boost_files as a place to look fo…

    bsherwood authored
    …r includes, which isn't suitable in general; one should include the standard boost files on the Linux machine
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