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Play mode Stopped because: Cannot start ClientSim if there is no world descriptor! #60
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This makes debugging shader effects a total pain. If all I want to do is throw something into playmode in a seperate scene to verify that Udon scripts interact with it correctly, the last thing I want to screw around with is getting a scene descriptor up and running and squishing up whatever freakouts ClientSim has about random nonsense. |
I'm willing to pr this, any kind of response would be nice |
Same. Really annoing. Can you fix it please? |
You can disable client sim in the client sim options, FWIW. Still a bit annoying to juggle it on and off depending on the scene. |
I saw the same error message, and my VRC Scene Descriptor disappeared, so I couldn't preview the effect in Unity. So I clicked on VRChat SDK -> Reload SDK, and then found the VRC Scene Descriptor appeared again, so I can preview the effect in Unity now again. |
Fixed in ClientSim 1.2.6. |
CyanEmu just printed a error message and went into play mode anyways
ClientSim exits playmode which hinder fast iteration and prevents development on non VRC related Scenes.
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