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Describe the bug:
For VCC-upgraded projects that have legacy versions of VRWorldToolkit, EasyQuestSwitch, AudioLink, or AV3Manager installed, "adding" the curated VPM-versions of those prefabs does not properly remove the old versions and migrate data, instead installing the VPM-versions alongside the legacy ones and causing script errors due to duplicate scripts.
To Reproduce:
Steps to reproduce the behavior:
Have a VCC project containing legacy versions of any of the (currently) 4 curated packages
Click on "Add" for any/all of the new VPM-versions of those packages
Check Unity
Expected behavior:
VCC does a check for the existance of legacy packages during the process of adding a curated VPM-version, and appropriately performs similar migration functions to migrating non-VCC projects to VCC.
Desktop:
OS: Win10
Version 1.0.4
Additional context
For packages like EasyQuestSwitch, removing the legacy versions in Unity either before or after installing the VPM-version results in lost data (presumably as list entries are being stored as components on a gameobject). VCC's migration of non-VCC projects seems to preserve the data somehow, so hopefully better handling of upgrading prefabs in VCC projects to VPM versions will prevent accidental data loss 😅
The text was updated successfully, but these errors were encountered:
Describe the bug:
For VCC-upgraded projects that have legacy versions of VRWorldToolkit, EasyQuestSwitch, AudioLink, or AV3Manager installed, "adding" the curated VPM-versions of those prefabs does not properly remove the old versions and migrate data, instead installing the VPM-versions alongside the legacy ones and causing script errors due to duplicate scripts.
To Reproduce:
Steps to reproduce the behavior:
Expected behavior:
VCC does a check for the existance of legacy packages during the process of adding a curated VPM-version, and appropriately performs similar migration functions to migrating non-VCC projects to VCC.
Desktop:
Additional context
For packages like EasyQuestSwitch, removing the legacy versions in Unity either before or after installing the VPM-version results in lost data (presumably as list entries are being stored as components on a gameobject). VCC's migration of non-VCC projects seems to preserve the data somehow, so hopefully better handling of upgrading prefabs in VCC projects to VPM versions will prevent accidental data loss 😅
The text was updated successfully, but these errors were encountered: