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T Pose Normalization for Model

PoChang007 edited this page Dec 29, 2018 · 3 revisions

Work In Progress

Supplementary Information about T-Pose

When normalizing a model, the system requires the model posing as T-Pose. Therefore, to make a model in a T-Pose:

  • Navigate to UniVRM-0.XX -> Export humanoid from the menu bar and check force T-Pose
  • Another option is adjusting the rotation of the arm etc. manually to make a T-Pose (without checking the force T-Pose box)

Either one described above is OK. If the result made by the first option (automatic T-Pose) is not looking well, you can try the second one, which is the method for making a T-Pose manually.

Also, please avoid repeatedly normalizing a model that was already normalized before as much as you can. Errors after T-Pose process might be accumulated if you do so.

The Force T-Pose box becomes unchecked by default if the model's normalization is already done before. That said, the system will detect whether the Meta component is attached to the model.

Common Problems

  • The position of the jaw changes: There is a possibility that the position of the jaw changes during the T-Pose process. If this is the case, please unassign the jaw (chin) bone from the model's (FBX) Import setting -> Rig. For VRM, there is no problem with the program when unassinging the jawbone that is not used by the model.

  • Facial parts (bangs, etc.) move instead of jaw: Please check whether the bone (bangs, etc.) is misassigned to the jaw (chin) in the model's (FBX) Import setting -> Rig. There is a possibility that the position of the jaw changes during the T-Pose process. As a result, bangs, etc. move unexpectedly.

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