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Phone Wars build demonstrating working port for Android Intel x86 platform. For more information on the Phone Wars game visit http://playir.com/
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Android/Source
App Simplifying code base by removing unnecessary classes. Aug 27, 2012
Engine First commit. Aug 26, 2012
External
iOS Simplifying code base by removing unnecessary classes. Aug 27, 2012
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README Update README Jan 4, 2014

README

Description
===========
Phone Wars build demonstrating working port for Android Intel x86 platform.
http://www.codeproject.com/Articles/448748/3D-Cross-Platform-3rd-Person-Shooter-To-Intel-x86

For more information on the Phone Wars game visit http://playir.com/


External components used
========================
2c (Apache 2.0)
https://github.com/orangelabsuk/2c
Cross platform 3D application framework used to develop this app.

Android NDK r8 (Apache 2.0)
http://developer.android.com/sdk/ndk/
Android NDK samples used for guidance to set up Android port.
Source file CCGLViewJNI.java found in Dev/Android/Source/src/com/android2c/ based off hello-gl2 sample.

libzip (libzip)
http://nih.at/libzip/
Used for Android port to open up packaged resources.
Found in Dev/Android/Source/jni/libzip

ObjLoader
http://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/
Loads the obj model format.
Found in Dev/External/ObjLoader
*Modified - stripped down tutorial 3 and provided hooks into engine's cross platform file loader.

UIDevice-Hardware (BSD)
https://github.com/erica/uidevice-extension
Describes iOS hardware types.
Found in Dev/External/UIDevice-Hardware


Licence
=======
This software is distributed under the Apache 2.0 license.
http://www.apache.org/licenses/LICENSE-2.0.html
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