Learning Blender

Vladimir Elistratov edited this page Apr 1, 2014 · 1 revision

Blender is a free and open source 3D platform. It supports 3D modeling and rendering as well as many advanced features like animation, simulation, compositing, motion tracking, video editing and game creation.

Here is my way how I learnt Blender.

I studied the the first sections of the wiki-book Blender 3D: Noob to Pro, namely:

  • Unit 1: Background (all sections)
  • Unit 2: Basic Modeling and Shading (sections 2A, 2B, 2C) The book is defenitely worth studying.

Then I studied the tutorial A (first) introduction to architecture modeling with Blender and the first 3 chapters of the tutorial Modelling architecture with precision in Blender. In particular, the 3d chapter "Getting used to Blender's vertex snap" is quite important.

That is pretty much enough to feel yourself comfortably with Blender.

If you are going to write plugins for Blender in the Python programming language, refer again to the Blender 3D: Noob to Pro.

Advanced tutorials to improve your Blender skills:

Blender Cookie: lots of top quality tutorials and courses. There is a membership fee 18$ per month that entitles you to the unlimited number of tutorial downloads. Some tutorials are free. I definitely recommend the free tutorial Modeling a Building.