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Commits on Oct 23, 2012
  1. Merge pull request #8074 from Warpten/halionUpdate

    Scripts/Ruby Sanctum: Misc fixes.
    kaelima committed Oct 23, 2012
  2. Core/Dungeon Finder: Correct rolechecks (4e8fa52)

    - Fix bad sql (36806bf)
    - Add better teleport debug messages
    Spp- committed Oct 23, 2012
Commits on Oct 22, 2012
  1. Scripts/Ruby Sanctum:

    * Fixed a crash caused by the grid.
    * Update spawnmasks.
    * Misc updates and corrections.
    
    Closes #8079.
    Closes #8078.
    Closes #8081.
    Closes #8077.
    Warpten committed Oct 22, 2012
Commits on Oct 21, 2012
  1. Merge pull request #8088 from Gacko/q13038

    Core/DB: Quest 'Distortions in time'
    Closes #3011
    Subv committed Oct 21, 2012
  2. Merge pull request #8146 from Gacko/usetraps

    Core: Implement Gameobject::Use() for traps
    Closes #8137
    Closes #4811
    Subv committed Oct 21, 2012
  3. Core/Conditions: Fixed a mistake in Conditions loading which didn't a…

    …llow to use SAI conditions with negative source entry (guid)
    Subv committed Oct 21, 2012
  4. Merge pull request #8138 from durotar/master

    Core/Script: Gnomeregan - Deleting duplicate texts and script adjusted
    Subv committed Oct 21, 2012
Commits on Oct 20, 2012
  1. Merge pull request #8134 from Gacko/q2987

    Core/DB: Quest 'Gordunni Cobalt'
    Subv committed Oct 20, 2012
  2. Core/DB: Quest 'Gordunni Cobalt'

    SpellScript and conditions for spells of this quest.
    Gacko committed Oct 20, 2012
Commits on Oct 19, 2012
  1. Merge pull request #8107 from durotar/master

    Core/Script: Update creature_text for Gnomeregan
    Subv committed Oct 19, 2012
  2. Core/Dungeon Finder: Move queue related code to its own class.

    - Use different queues for each team (or shared one if two-side interaction is enabled)
    - Some optimizations in matching algorithm
    Spp- committed Oct 19, 2012
Commits on Oct 18, 2012
  1. Core/Dungeon Finder: Minor optimizations

    - Internal changes in store types
    - Remove of (Player *) and (Group *) From LFGMgr.cpp (step 2)
    Spp- committed Oct 18, 2012
  2. Core/Dungeon Finder: Some optimizations.

    - Store teleport coordinates to avoid recalculations each time someone has to be teleported
    - Correct teleport error msg when player is charming or using vehicle
    - Internal changes in storage types
    - Proper code for missing achievement lock type
    - Better debug msgs
    - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
    Spp- committed Oct 17, 2012
Commits on Oct 17, 2012
  1. Core/BG:

    - Force removal of stealth and invisible auras when using gameobjects with type GAMEOBJECT_TYPE_FLAGSTAND and GAMEOBJECT_TYPE_FLAGDROP
    - Do not allow players to use unfriendly battleground objects (prevents flag cap with Nitro Boosts active for example)
    kaelima committed Oct 17, 2012
  2. Core/SpellAreas: Changed the way quest_start and quest_end works.

    They now follow this rule:
    The player's quest status of quest_start must have the mask defined in quest_start_status in order for the spell to be applied/kept.
    The player's quest status of quest_end must _NOT_ have the mask defined in quest_end_status in order for the spell to be removed
    To generate the mask:
    Take the QuestStatus enum in QuestDef.h, use (1 << theValueYouWant) to obtain a mask and you can use | to combine masks.
    This expands the usage of the spell_area table, making possible to give a player an aura while he has a quest, but remove it as soon as the quest is completed (not rewarded).
    Feature request by @Svannon
    Subv committed Oct 17, 2012
  3. Added some suggestions from Subv

    durotar committed Oct 17, 2012
  4. Missing sql for previous commit

    durotar committed Oct 17, 2012