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Commits on Mar 24, 2012
  1. Scripts/Ahn'kahet/Prince Taldaram:

    Fix movement after shield drops.(no more LoS issues)
    Update boss texts and move them to creature_text.
    Add proper sounds to text.
    Add condition for a visual spell.
    Add usage of different Embrace of the Vampyr spell based on difficulty.
Commits on Mar 22, 2012
  1. Scripts/Ahn'kahet/Prince Taldaram: Fix Conjure Flame Sphere visual ca…

    Flame Sphere should not be visible to players(only their visual).
  2. @Subv


    Subv committed
    Signed-off-by: Subv <>
Commits on Mar 21, 2012
  1. @Machiavell1

    Merge pull request #5825 from w1sht0l1v3/ToCr

    Machiavell1 committed
    Scripts/ToCr/Val'kyr Twins: Fix orb targeting.
  2. Scripts/ToCr/Val'kyr Twins: Fix orb targeting.

    Add missing triggers.
  3. @Machiavell1

    Scripts/ToC/Anub'Arak: Prevent spells (Leeching Swarm in particular) …

    Machiavell1 committed
    …being interrupted by other spells.
Commits on Mar 20, 2012
  1. @malcrom
Commits on Mar 19, 2012
  1. @malcrom
  2. @Shauren

    Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature wi…

    Shauren committed
    …th this type_flag set can be targeted by spells that require target to be in caster's party/raid
  3. @leak

    Core/DBLayer: Remnant cleanups

    leak committed
  4. @leak

    Core/DBLayer: Convert DirectExecute() queries that are not runtime re…

    leak committed
    …levant back to regular queries
  5. @Shauren

    Scripts/Serpentshrine Cavern: Fixed crash in boss_leotheras_the_blind…

    Shauren committed
    … caused by uninitialized variable; also replaced unsafe AI typecasting with Get/SetGUID
  6. @leak
  7. @Shauren

    Core/SmartScript: Fixed possible crashes when attempting to use Store…

    Shauren committed
    …TargetList with a the same list already stored on the same id
Commits on Mar 18, 2012
  1. @kaelima
  2. @Machiavell1
  3. @Machiavell1

    Core/Movement: Compute current position in spline::Launch with Z offs…

    Machiavell1 committed
    …et. Fixes e.g. hovering creatures height increasing every time player interacts with it.
  4. @Machiavell1
Commits on Mar 17, 2012
  1. @Subv

    Merge pull request #5748 from MrSmite/Pet_1

    Subv committed
    Pet - Fix focus regen gets stuck due to lag/high diffs
    closes #5153
  2. @Subv

    Collision/GameObjects: Fixed LoS for all doors (open and closed). Loo…

    Subv committed
    …ks like data0 for type 0 is in fact startClosed instead of startOpen
    closes #5660
    Signed-off-by: Subv <>
  3. @Machiavell1


    Machiavell1 committed
    - Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
    - MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
    - Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
    Closes #5751
  4. @Shauren
  5. @Machiavell1

    Tools/VmapExtractor: Don't check registry for game folder on windows,…

    Machiavell1 committed
    … just use relative "Data" dir, similar to linux.
  6. @Machiavell1

    Merge pull request #5763 from w1sht0l1v3/master

    Machiavell1 committed
    Core/Unit: Disable spline movement on death. 
    Fixe respawning after ForceDespawn is called.
    Closes #4518
  7. @Lopin

    Merge pull request #5758 from GyxTom/master

    Lopin committed
    Core/Game: Code style changes
  8. @tq2020

    Core/Game: Code style and remove unused core.

    tq2020 committed
    Signed-off-by: Gyx <>
  9. @kaelima

    Core/Protocol: Have client displaying some graphic/audio when player …

    kaelima committed
    …increased its reputation rank
  10. @Machiavell1

    Merge pull request #5755 from GyxTom/master

    Machiavell1 committed
    Core/Script: Clean-Up in Scripts.
  11. @Machiavell1
  12. @Machiavell1
  13. @Machiavell1

    Core/Movement: Add debug output to Worldsession::ReadMovementInfo to …

    Machiavell1 committed
    …find out which movementflag restriction was violated. Please use this to give feedback.
  14. @tq2020

    Core/Script: Code style and remove unused core.

    tq2020 committed
    Signed-off-by: Gyx <>
  15. @tq2020

    Core/Script: Code style and remove unused core.

    tq2020 committed
    Signed-off-by: Gyx <>
Commits on Mar 16, 2012
  1. Pet - Fix focus regen gets stuck due to lag/high diffs

    MrSmite committed
    closes #5153
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