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[css-round-display][motion-path] Integrate polar positioning of CSS Round Display to Motion Path #214
At the SF f2f, there was an resolution  to integrate polar positioning to Motion Path .
My extra proposal(Not included in the resolution):
I wrote the draft  about that to discharge the resolution.
Properties have the following meanings:
There are some issues that I would like to discuss:
Looks like a clean merge.
I was wondering, based on figure 13, if it would be useful to allow offset-anchor to vary depending on offset-path (i.e. allow figure 13 to be generated without having to specify a different offset-anchor for each shape). This sounds hard, though.
For 'offset-rotation', I think that it's better to align with CSS3 values than maths (i.e. 0deg points north) but I don't feel strongly.
What's the issue that you'd like to discuss with regards to 'offset-position'?
The path which the element is positioned along is specified by 'offset-path' property.
And initial position of the element along the path is the start point of the path.
After defining the path, we can use 'offset-position'.
the path starts at the center and ends at the middle of the right-side edge of the containing block.
then when I add
offset-position: 0% 50% ;
The path starts at the middle of the left-side edge and ends at the middle of the right-side edge of the containing block.
The question is a non-sequitur, as offset-rotation does not specify a direction, just a rotation. The only relevant question is whether the rotation is CW or CCW, and the correct answer is CW to match the entire rest of CSS. And I feel extremely strongly about this; we used to have linear-gradient() do the "mathy polar angles" thing and specifically switched it to bearing angles.
We resolved during the call that this was incorrect - the "auto" value for
I was a bit off base about
On the telecon last week , we discussed this issue.
On top of that, it was resolved to move offset-* properties to Motion Path Spec and I'm assigned to ACTION-781 .
So far, the changes from the Motion Path are as follows:
Still, there are other issues that need to be discussed.
I agree that