From a40487f594b9b0760326621a603b28d9774bfbb3 Mon Sep 17 00:00:00 2001
From: Mike Gower
Where all of the video information is already provided in existing audio, no additional audio description is necessary. +
Where all of the important video information is already provided in existing audio, no additional audio description is necessary.
Also called "video description" and "descriptive narration."
From e4d17bfc03270d29d8d5efafe808ea7c1d3b13ce Mon Sep 17 00:00:00 2001 From: Mike Gower- For 1.2.3, 1.2.5, and 1.2.7, if all of the information in the video track is already - provided in the audio track, no audio description is necessary. + For 1.2.3, 1.2.5, and 1.2.7, if all of the important information in the video track is already + conveyed in the audio track, no audio description is necessary.
diff --git a/understanding/20/audio-description-prerecorded.html b/understanding/20/audio-description-prerecorded.html index 30111e8bc3..a529f9b6fe 100644 --- a/understanding/20/audio-description-prerecorded.html +++ b/understanding/20/audio-description-prerecorded.html @@ -34,8 +34,8 @@- For 1.2.3, 1.2.5, and 1.2.7, if all of the information in the video track is already - provided in the audio track, no audio description is necessary. + For 1.2.3, 1.2.5, and 1.2.7, if all of the important information in the video track is already + conveyed in the audio track, no audio description is necessary.
From 5ee866d1fb64518386a898d14c4fdcc5673c7948 Mon Sep 17 00:00:00 2001 From: Mike GowerApplies to all synchronized media.
+This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtracks's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions.
+Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
+For each occurrence of synchronized time-based media:
+Applies to all synchronized media.
This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtracks's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions.
+This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions.
Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
Applies to all synchronized media.
This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions.
+This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions.
Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
Applies to all synchronized media.
This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions.
+This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions.
Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions.
-Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
-In situations where important visual information is being conveyed at the same time as non-spoken audio (such as music and sound effects), the technique of "audio ducking" can be used. This involves dropping the overall sound level so that it is easier to distinguish the narration that is added during pauses in dialogue.
+This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Often such audio information can convey much of the sense of what is visually happening. There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is unnecessary or inappropriate.
+ +This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions.
-Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
+Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
In situations where important visual information is being conveyed at the same time as non-spoken audio (such as music and sound effects), the technique of "audio ducking" can be used. This involves dropping the overall sound level so that it is easier to distinguish the narration that is added during pauses in dialogue.
This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Often such audio information can convey much of the sense of what is visually happening. There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is unnecessary or inappropriate.
From 8588bcd5a1fe037537e27a94492951ffdae22d9a Mon Sep 17 00:00:00 2001 From: Mike GowerFor each occurrence of synchronized time-based media:
+For each occurrence of synchronized media containing video:
For each occurrence of synchronized media containing video:
For each occurrence of synchronized media containing video:
This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions.
Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
In situations where important visual information is being conveyed at the same time as non-spoken audio (such as music and sound effects), the technique of "audio ducking" can be used. This involves dropping the overall sound level so that it is easier to distinguish the narration that is added during pauses in dialogue.
-This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Often such audio information can convey much of the sense of what is visually happening. There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is unnecessary or inappropriate.
+This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Sometimes such audio information can convey much of the sense of the video.
+There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is inappropriate.
Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
In situations where important visual information is being conveyed at the same time as non-spoken audio (such as music and sound effects), the technique of "audio ducking" can be used. This involves dropping the overall sound level so that it is easier to distinguish the narration that is added during pauses in dialogue.
This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Sometimes such audio information can convey much of the sense of the video.
-There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is inappropriate.
+There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is inappropriate in that pause.
For each occurrence of synchronized media containing video:
+For each occurrence of synchronized media containing audio and video:
For each occurrence of synchronized media containing audio and video: