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Candlestick Point State Recreation Area (SRA) Community Theater (unbuilt) Copyright 1989, University of California Regents. Design: Mark Mack Architects 3D Model: Charles Ehrlich and Greg Ward Renderings: Charles Ehrlich and Greg Ward Acknowledgements: This work was conducted as a research project during the Architecture 239X course taught by Kevin Matthews formerly at UC Berkeley, College of Environmental Design. His assistance and guidance was critical to the success of this study. Permission is hereby granted to use and distribute derivative works (images) from the Candlestick Theater Model for research and educational purposes provided that the above attributions and acknowledgements are closely associated with any such distribution or publication, and that the colors and overall geometry of the model will not be altered. It is permissible to enhance the geometry with the addition of objects on the stage or persons in the audience. Since the building will probably never be built, it would be nice to see it being enjoyed, at least virtually. Permission to publish any derivative works for commercial purposes must be granted in writing. Please contact the author for more information: Charles Ehrlich, Lawrence Berkeley National Laboratory, 1 Cyclotron Road MS:90-3111, Berkeley, CA 94703 Phone: (510) 486-7916 Fax: 486-4089 e-mail: email@example.com Copying and redistribution of the Theater Model itself for any other purpose is hereby granted provided that this README file is included in all copies with any distribution media. History: This model was created using the Graphic Design System (GDS) formerly distributed by McDonnell Douglas, currently by Electronic Data Systems (EDS), in 1988. The purpose of the study was to analyze the house lighting in the main theater. The study was critical for resolving problems in the original lighting scheme. Contents: The main directory contains all of the necessary scene and lighting geometry along with a Makefile and two ".rif" files for use with the "RAD" program (recommended). The views directory contains a number of pre-defined views for your convenience. The "things" directory contains the original GDS "things" files if you would rather convert the the theater geometry from this source. This does not include light sources, patterns and textures. The mmack.mgf file in the main directory contains the geometry and materials (minus patterns and textures) of the Theater in the "MGF" format.--broken, not included. Instructions for use: To render the scene with Radiance on Unix with X11 use: rad -o x11 bright.rif IND=0 To render the scene with ADELINE/Radiance on MS-DOS use: rad -o vga bright.rif IND=0 To start a high resolution batch rendering use: rad bright.rif & Alternatively, the Makefile may be used. And, the pieces.csh file can be edited to provide access to the rpiece command for rendering on multiple processors. pieces.csh