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@walbourn walbourn released this Feb 9, 2019 · 4 commits to master since this release

  • Support for SDKMESH v2 with PBR materials using -sdkmesh2 switch
  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries
Assets 3

@walbourn walbourn released this Feb 9, 2019 · 8 commits to master since this release

  • Updated for FBX SDK 2019.2
    • OpenEXR support removed from VS 2015 project
  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries
Assets 2

@walbourn walbourn released this Aug 18, 2018 · 13 commits to master since this release

  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries
Assets 3

@walbourn walbourn released this Jun 1, 2018 · 20 commits to master since this release

  • VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries

The VS 2017 projects for Win32 desktop and UWP now require VS 2017 (15.7 update) or later

Assets 2

@walbourn walbourn released this May 14, 2018 · 23 commits to master since this release

  • Fixed SDKMESH file writer if subset has no material
  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries
  • Retired VS 2013 projects
Assets 3

@walbourn walbourn released this May 1, 2018 · 31 commits to master since this release

  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries

Last release to support VS 2013

Assets 2

@walbourn walbourn released this Feb 10, 2018 · 33 commits to master since this release

  • Added -optimization switch to control LRU vs. Hoppe algorithm (defaults to LRU)
  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries
Assets 2

@walbourn walbourn released this Nov 2, 2017 · 40 commits to master since this release

  • VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
  • Updated DirectXMesh, DirectXTex, and UVAtlas libraries
Assets 3

@walbourn walbourn released this Sep 23, 2017 · 43 commits to master since this release

Assets 3

@walbourn walbourn released this Jul 28, 2017 · 45 commits to master since this release

  • Added support for OpenEXR (via NuGet) to VS 2017 project
  • Changed to use static library version of ZLIB rather than DLL on NuGet.
  • Updated DirectXTex library

Use of OpenEXR is subject to the license terms for that project, and also requires ZLIB which has it's own license terms.

Assets 3
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