A animated gif & apng engine for iOS in Swift. Have a great performance on memory and cpu usage.
Switch branches/tags
Clone or download
wangjwchn Merge pull request #41 from proxpero/master
extract float scalar type for bridging
Latest commit 7f466cc May 18, 2018
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
AImage.podspec Update AImage.podspec Apr 11, 2018
AImage.swift extract float scalar type for bridging May 17, 2018
README.md update README.md Aug 25, 2017

README.md

Cover

Language Pod License

Features

  • Small but complete, only200lines of code.
  • Allow to control display quality, memory usage, loop time and display progress.
  • Have a great performance on memory and cpu usage.
  • Using asynchronous image decoding to reduce the main thread CPU usage.

Usage

/* Create AImage with URL */
let image = AImage(url: Bundle.main.url(forResource: "test", withExtension: "gif")!)

/* Create AImageView */
let imageview = AImageView(frame:CGRect(x: 0.0, y: 50.0, width: 380.0, height: 212.0))

/* Add AImage to AImageView */
imageview.add(image: image!)

/* Start displaying animated image */
imageview.play = true

...
...

/* Stop displaying animated image */
imageview.play = false

Benchmark

Compared with Gifu and Apple's example code.

Test1: Display view.gif

Library CPU Memory
Apple's Example Code
Gifu
AImage

Test2: Display earth.gif

Library CPU Memory
Apple's Example Code
Gifu
AImage

Measurement Factors:

  • Measurement time: August 24, 2017

  • Measurement device: iPhone6, iOS 11.0(15A5362a)

Principles

Old Version

Version of swift 2.3 can be found in here.

Licence

AImage is released under the MIT license. See LICENSE for details.