Doesn't work quite like advertised :) #2

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Dragomir-Ivanov opened this Issue Dec 2, 2011 · 3 comments

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@Dragomir-Ivanov

Hi,
I tried your branch on x86_64, but I get massive texture loss, even in the menues.
When I start the game, I get segfaut on the loading screen. It is complaining about stack entries for the scripts.
I tried another branch from user dabroz(which aparantly had erased his fork), and at least there were textures. My driver is r600g, on Evetgreen class hardware.
If there is something you want to test on other machine, send me a message. Thank you for your work.

@waninkoko

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@waninkoko

waninkoko Dec 2, 2011

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Hi,

These last days I couldn't work on Doom 3 so I probably missed a patch or something. I'll have to merge dabroz's commits.
By the way, how is working r600g? It's been a long time since I tried r600 mesa driver (without gallium).

Greetings.

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waninkoko commented Dec 2, 2011

Hi,

These last days I couldn't work on Doom 3 so I probably missed a patch or something. I'll have to merge dabroz's commits.
By the way, how is working r600g? It's been a long time since I tried r600 mesa driver (without gallium).

Greetings.

@Dragomir-Ivanov

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@Dragomir-Ivanov

Dragomir-Ivanov Dec 3, 2011

Well, on Dabroz branch, menues were fine. Working with textures. It is just that the game segfaults when start loading first part of the game: map_marscity1. I just wish to see the renderer in-game.

Well, on Dabroz branch, menues were fine. Working with textures. It is just that the game segfaults when start loading first part of the game: map_marscity1. I just wish to see the renderer in-game.

@phire

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@phire

phire Dec 5, 2011

waninkoko, the missing commit is this one: phire/doom3.gpl@b62c4a5

b62c4a5

phire commented Dec 5, 2011

waninkoko, the missing commit is this one: phire/doom3.gpl@b62c4a5

b62c4a5

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