NoRSX is a 2D lib for PSL1GHT
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NoRSX is a 2D lib for PSL1GHT

NOW IT'S A REAL PSL1GHT LIB This lib will be installed inside the PORTLIBS


kakaroto (for his rsxutil.c)
KDSBest (for some performance patches)


- 0.3.1 -
	Fixed some bugs in all the implementations in Image class.
	Fixed some bugs in all the implementations in Animation class.
- 0.3.0 -
	Fixed Heap Overflow caused by Font.
- 0.2.9a -
	Added Sperimental Software Rescaling (probably this will be rewritten with an SPU code)
	Added RESOLUTION_AUTO flag to autodetect resolution with the NoRSX(int) & NoRSX(int,int) constructor.
- 0.2.9 -
	Ingame XMB Bug Fully fixed! now it works very very well!
	Added ExitSignalStatus() that returns NO_SIGNAL ( = 0) and EXIT_SIGNAL ( = 1) to check if the use pressed exit game on the XMB menu.
- 0.2.2 -
	Added Image Resize Algorithm ( Thanks to: )
- 0.2.1 -
	Added new Message Dialog functions:
		Single Progress Bar.
		Double Progress Bar
		Dialog with timer.
		Error Dialog with timer.
	Performance Patches for:
		bitmap rendering.
		image rendering.
	Implemented print function. now is a class.
- 0.2.0 -
	Text rendering improved with performance test
	Fixed XMB Flip. Now is much more better.
	Added Printf functions.
		just initialize it: init_print(path_to_directory);
		write something to file: print("Hello World!\n");
		close the file: end_print();
	Added XMB Status
	Performance Patches for Font functions
- 0.1.9 -
	Added Spu.cpp to use spu stuff
	Added NoRSX error list (incomplete)
- 0.1.8 -
	Added Animation.cpp and Animation.h to create animations
	New Bitmap Functions
- 0.1.6 -
	Added gradient for background color.
- 0.1.5 -
	Now it's a real lib. to use it you will need to add in the Makefile the -lNoRSX flag
	New Header. now to include NoRSX inside your code, you will need to add the new header <NoRSX.h>
	Added EventHandler. it is included with <NoRSX.h> you don't need to use it. it's already configured by the lib.
- 0.1.2 -
	Fixed Font ChromaKey. now fonts are better displayed 
- 0.1.1e -
	Font Size..
- 0.1.1d -
	Added PS3 Font PATHS
- 0.1.1c -
	Performance Patch by KDSBest (Just for Images).
	Added DrawIMGtoBitmap function for JPG (I forgot this one!)
- 0.1.1b -
	Fixed Screen Size bugs.
- 0.1.1 -
	Added Change Screen Size.
	Screen Size Supported:
		They needs to be initialized as this Example: NoRSX GFX(RESOLUTION_1280x720);
- 0.1.0d -
	Performance Patch by Deroad/Wargio ~40 FPS.
- 0.1.0c -
	Performance Patch by KDSBest (thanks for them. most of the stuffs that go to 24 FPS, now go to 30 FPS).
- 0.1.0b -
	Fixed Bitmap when exit.
- 0.1.0 -
	Added Bitmap!.
- 0.0.9b -
	Added a few options!.
- 0.0.9 -
	Now TTF support is perfect!
	Removed old font support.
- 0.0.8 -
	Added TTF support (be careful when using it! it's still sperimental).
- 0.0.7 -
	Added AlphaBlending (30 fps).
- 0.0.6 -
	Added line.
- 0.0.5c -
	Added AlphaBlending (15 fps).
- 0.0.5b -
	Added Circle.
	Added Pixel4.
- 0.0.5 -
	Added Printf to the Sperimental Text function.
	Added Pixel.
- 0.0.4 -
	Added Msg dialog.
	Added Sperimental Text (NO FONTS for now).
	Added Partial Image function.
- 0.0.3 -
	Background support.
	Can generate an object like rectangles
- 0.0.2 -
	Now it loads everything correctly.
- 0.0.1 -
	PNG/JPG support

Homebrews built with this lib:

NoRSX Example  (deroad)
PS Seismograph (deroad)
XMB Manager Plus (XMBM+ Team)


All the fonts included with the example aren't mine..