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Supernatural, a Commodore64 game by Georg Rottensteiner and Trevor Storey. A step by step analysis of the game.
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README.md

supernatural

a commodore 64 game by Georg Rottensteiner Use the ACME cross assembler to assemble. Play on an emulator or the real C64 hardware.

This is a series about video game programming on the Commodore 64 in MOS 6510 assembly. As a guide I am using Georg Rottensteiner's code to the game called Supernatural, which was later made commercially available as Guns 'n' Ghosts. Georg created a tutorial series online in which he went through the code step-by-step.

With this series I am trying to learn game programming while at the same time provide some entertainment for my YouTube viewers. I am hoping for this video series to become a record to accompany Georg's tutorial series.

I am using Georg's Integrated Development Environment (IDE) called C64Studio. If you want to code along, please visit my Github page where I provide access to the code as the project develops. Please find the necessary links below:

http://www.thehilander.nl http://www.georg-rottensteiner.de/en/index.html https://github.com/wbovela/supernatural http://www.gamedev.net/blog/949/entry-2249750-a-c64-game-in-several-steps-lots-of-em/ http://www.psytronik.net/newsite/index.php/c64/44-gunsghosts

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