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Updates to publish 44
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emeiri committed Oct 4, 2014
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1 change: 1 addition & 0 deletions prep_zip.sh
Expand Up @@ -4,4 +4,5 @@ rm -rf ogldev-source
rm -f ogldev-source.zip
git clone https://etay.meiri@code.google.com/p/ogldev/ ogldev-source
rm -rf ogldev-source/.git
rm -rf ogldev-source/web
zip -r ogldev-source ogldev-source
6 changes: 5 additions & 1 deletion web/index.html
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<br>
<div align="center"><FONT color="#ffffff" size="+1"><MARQUEE bgcolor="#400040" direction="right" loop="20" width="75%">
<STRONG>Tutorial 43 published!</STRONG></MARQUEE></FONT></DIV><br>
<STRONG>Tutorial 44 published!</STRONG></MARQUEE></FONT></DIV><br>
<div><div><br>
<table align="center" width="100%">
<tr>
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<td><a href="www/tutorial43/tutorial43.html"><img src="tutorial43.jpg" style="border: 0px solid ; width: 250px; height: 195px;"></a></td>
<td>Tutorial 43 - Multipass Shadow Mapping With Point Lights</td>
</tr>
<tr>
<td><a href="www/tutorial44/tutorial44.html"><img src="tutorial44.jpg" style="border: 0px solid ; width: 250px; height: 195px;"></a></td>
<td>Tutorial 44 - GLFW</td>
</tr>
</tbody>
</table>
<br>
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3 changes: 3 additions & 0 deletions web/news.html
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<body>
<h1 style="text-align: center;">News</h1>

<font size=5><br>Oct-4, 2014<br></font><br>
<font size=4>Published tutorial 44 - GLFW<br> </font>

<font size=5><br>June-15, 2014<br></font><br>
<font size=4>Published tutorial 43 - Multi-pass Shadow Mapping With Point Lights<br> </font>

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2 changes: 1 addition & 1 deletion web/www/tutorial43/tutorial43.html
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<tr>
<td width=34%><div align=left><a href="../tutorial42/tutorial42.html" rel="prev"><img src="../prev.jpg"></a></div></td>
<td width=34%><div align=center><a href="../../index.html" rel="home"><img src="../home.jpg"></a></div></td>
<td width=33%><div align=right></a></div></td>
<td width=33%><div align=right><a href="../tutorial44/tutorial44.html" rel="next"><img src="../next.jpg"></a></div></td>
</tr>
</table>

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8 changes: 7 additions & 1 deletion web/www/tutorial44/tutorial44.html
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<table width=100% >
<tr>
<td width=34%><div align=left><a href="../tutorial43/tutorial42.html" rel="prev"><img src="../prev.jpg"></a></div></td>
<td width=34%><div align=left><a href="../tutorial43/tutorial43.html" rel="prev"><img src="../prev.jpg"></a></div></td>
<td width=34%><div align=center><a href="../../index.html" rel="home"><img src="../home.jpg"></a></div></td>
<td width=33%><div align=right></a></div></td>
</tr>
Expand All @@ -20,6 +20,8 @@ <h1>Tutorial 44 - GLFW</h1>
<div style="text-align: center">
<span style="font-weight: bold;"><a href="../../ogldev-source.zip">Get the source!</a></span><br>
</div>
<br>
<img style="width: 602px; height: 500px;" src="../../tutorial44.jpg">
<h2>Background</h2>
<p>
In the first tutorial we learned that OpenGL doesn't deal directly with windowing and
Expand Down Expand Up @@ -233,5 +235,9 @@ <h2>Code Walkthru</h2>
into GLUT or GLFW. You select the backend using OgldevBackendInit() and after that
everything is transparent.
</p>
<p>
Since there isn't nothing new to display in this tutorial I have used the Sponza model
which is very common in the 3D community to test new global illumination algorithms.
</p>
</body>
</html>

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